FB Hand Template Palette

版本 v1.0.0·更新於 2026-05-05

Useful base for creating custom hand cosmetics with palettes!

模組介紹 作者原文

Description

Useful base to create hand cosmetics

Labels

Sheet names are displayed in-game. This is the easiest way to find what sheets an item uses, just by picking up the item. Also useful for testing alignment!

Palettes

High contrast palettes for easy color replacement on sprites. (Instructions down below)

Bounds

Pixels are included in opposing corners to frame the available draw space

Format

Files are in the correct folders and named properly to ensure future compatibility and integration with Resourceful Hands. Complete with sample cosmetic card images and screen icons ("interacts").

How to use

  • From the main menu: Cosmetics>Hands>"TEMPLATE" to equip the cosmetic.
  • Load into a game (highly recommend the Dev Playground mode found through the Tutorial)
  • Perform the action of the sprite you want to edit (crouch, grab, pick up an item, etc.)
  • Check for a code next to the hand (code explained further below!)
  • Edit the sprite in your preferred image editor (make sure you SAVE/EXPORT)
  • Back in game, use the command refreshcosmetics; reloadpacks

Then your sprite should show up instead of the template sprite!

(Some tips: Injectors increase your fov if the labels are offscreen. The command timescale is convenient for checking frames mid-animation as well)

Deciphering Labels

Blue is the "Background" (B) sprite, red is the Foreground (F) sprite. This separates what goes behind an item (usually the palm) from what goes in front of an item (usually the fingers).

The number after is the sheet number. For example "F3" is Foreground 03

The characters after the colon are coordinates for where the sprite is on the base sheet. The letter is the Y value, the number is the X value, with the origin in the top left (like you're reading a page of a book).

(If you ever forget, the image in the cosmetic menu shows all this in shorthand!!!)

Creating Palettes

  • In the cosmetics menu, click the gear next to the TEMPLATE cosmetic.
  • Palettes can contain up to 256 colors, this pack has presets for up to 16 (5 bit) or 32 (6 bit) colors. Depending on the complexity of your sprites, select the appropriate palette.
  • The colors will be very wacky, this makes it obvious which pixel in the palette image you need to correct. Open the selected palette in an image editor and change the colors. (To change the color of a yellow region to blue, replace the yellow pixel in the palette with blue. Example image below. Make sure you SAVE/EXPORT)
  • Back in game, use the refreshcosmetics; reloadpacks command.

The colors should be updated!

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackMonkSilly-ResourcefulHands

檔案與校驗

檔案名稱
FB_Hand_Template_Palette-1.0.0.zip
檔案大小
371.9 KiB