Stamps
Create stamps with images or videos & save your in-game art! F4 for menu. *Windows Version*
模組介紹 作者原文
Stamps
A stamp and art saving mod for for WEBFISHING using GDWeave
Keybinds (REBINDABLE IN SETTINGS:O)
Keybinds are fully customizable using the game's built in controls settings, courtesy BlueberryWolfiAPIs
- F4 Key
- Opens my stamp menu executable or brings it to the front.
- PLUS Key (+)
- Spawns a stamp at the cursor position.
- Replaces the old stamp in the same position if SHIFT is held.
- Spawns a stamp in the nearest best viewing spot CTRL is held.
- Spawns a stamp on Canvas 1, Canvas 2, Canvas 3, or Canvas 4 if combined with 1, 2, 3, or 4, respectively.
- MINUS Key (-)
- Toggles multiframe playback if a GIF/Video has been placed down.
- When SHIFT is held, toggles playback speed instead.
- When CTRL is held, resets GIF/Video to play from frame one.
- CTRL + Z Keys
- Works as Ctrl+Z, undoing the last placed stamps in order.
- Off map canvases will be the first things deleted
- If this keybind is changed, CTRL will not need to be held.
- If this isn't working, try the BACKSPACE key.
Stamp Positioning Instructions
Lock/Unlock Movement
- P Key:
Toggle the stamp's movement lock.
- Unlocked: You can move and adjust the stamp.
- Locked: Movement and vertical adjustments are disabled (you can still rotate with arrow keys).
Movement (Stamp Translation)
- I: Move the stamp forward (relative to the camera).
- K: Move the stamp backward.
- J: Shift the stamp to the left.
- L: Shift the stamp to the right.
Vertical Adjustment
- U: Lower the stamp.
- O: Raise the stamp.
Rotation
- Left/Right Arrow Keys: Rotate the stamp around its vertical (yaw) axis.
- Up/Down Arrow Keys: Tilt the stamp (adjust its pitch).
Speed Adjustment
- Shift Key:
Hold Shift to move it faster.
General Information
- You can paste images into the menu directly or select a file
- Supports art saving and image generation if using chalks by the wonderful hostileonion
- now supports looong videos (yay)
- Stamps are automatically adjusted to be upright relative to the player camera
- you might get temporarily kicked for spawning canvases in cove servers (they are considered an illegal actor)
- In-game canvases have a 200x200 resolution. I recommend keeping stamps below this size
- Off-canvas: a maximum of two chalk canvases (200*200) can be placed
- Saved stamps are located at /home/user.local/share/webfishing_stamps_mod on Linux or %localappdata%/webfishing_stamps_mod on Windows
- Be mindful of performance and lag, especially if playing GIFs. This is a server side mod, and people sometimes dont have calico
- Gifs are no longer supported on in game canvases
- Please dont use Mod Manager, I suggest Gale or r2modman
Image Processing Guide
Here’s a quick overview of how to process your images:
- Color Match
A simple, reliable option that maps each pixel to the closest chalk color. If you're unsure where to start, pick this for clean, predictable results.
- K-Means Mapping
Groups similar colors into clusters. Great for noise reduction and simplifying complex images. Adjust the number of clusters to control how stylized the result looks.
- Dithering
If your image has colors that don’t neatly match the available chalk palette, dithering can help fill those gaps. It creates patterns or “noise” to transition between colors smoothly. There are many dithering methods (Atkinson, Floyd, Jarvis, etc.)—each one handles color transitions differently. Generally:
- Hybrid Dither automatically switches between methods for mixed textures.
- Pattern Dither creates a retro, pixel-art style.
Ultimately, you should experiment with different methods to find the style that best fits your image!
Color Options
Choose what chalk colors to use by enabling or disabling them.
- Use RGB to map an image’s colors to RGB chalk.
- Use Blank to make certain colors fully transparent.
- Use Canvas Colors or Grass Colors to add the color specified to available colors for increased color accuracy.
- This only works if you are placing on the surface specified.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。 WEBFISHING 的模組多數需要 GDWeave 載入器,包內 readme 會說明具體位置。
下面這些內容需要先安裝,否則該模組不會生效: