ParkStats
Adds money, attraction, guest, build, history and advice tabs to the tablet's Park Management page, with advice on what to fix and what to build.
模組介紹 作者原文
ParkStats
A Waterpark Simulator mod that adds a proper stats breakdown to the tablet.
The game's Park Management page shows the ticket price, the age split, a visitor count and eight average need bars. The game tracks much more than that. ParkStats adds a row of tabs to the same page:
| Tab | Shows |
|---|---|
| Park | The game's own page, unchanged |
| Today | Net result so far, visitors, satisfaction, prestige, and the three most urgent things to do, each with its reason |
| Money | Today's income and expenses by reason, income per visitor, what each kind of attraction has earned, balance, lifetime totals, loans, staff cost |
| Rides | Attractions by kind: open, closed, broken or with a guest request waiting, uses today, price against ideal price, worst cleanliness and durability, guests waiting |
| Guests | Each need with its average and how many guests are under half, which attractions raise it, top complaints with their cause and where they happen, reasons for leaving |
| Build | Demand per need (places in use and guests waiting, from "Plenty" to "Short"), what one attraction of each kind earns against its upkeep, the best unlocked building of each type, owned types with a better version unlocked, the visitor limit, what is locked |
| History | Visitors, net result and satisfaction for past days |
| Advice | A ranked list of what is holding the park back or losing sales: empty stands, queues, unused or underpriced attractions, the weakest need, and what the next star needs |
The tabs use the game's own card and text style. While one of them is open, the game's own stats on that card are hidden; the Park tab brings them back.
The mod only reads the game's state. It changes nothing in your park or your save.
Status
Early. The data and advice logic is covered by tests. The panel has been run in the game on a small park; large parks, controllers and multiplayer clients are untested.
Things to know:
- Most of the detail exists only on the host. When you join someone else's park, those values show as n/a.
- History starts from the first full day played with the mod installed, and is kept per park name.
- Complaints, and the places they happen, are counted from the moment the park is loaded and start again each day.
- The Money tab counts every change to your balance. The game's own end-of-day report leaves out miscellaneous income such as trash rewards, so the two can differ by that amount.
- While the park is empty the game has no satisfaction readings, so needs show as n/a.
- Advice about the ticket price is switched off until the meaning of the game's target price is confirmed.
- Net earnings per attraction, and the advice to build another, need one full day on record: a morning's takings cannot be set against a whole day's upkeep.
- Staff cost is judged against the income of recent full days, so that advice stays quiet until one day has been recorded.
- "Raised by" lists attractions whose use changes a need directly. An attraction that works another way, such as handing out an item, may be missing from it.
Install
With r2modman: select Waterpark Simulator, install BepInExPack_IL2CPP, then install ParkStats.
By hand: install BepInEx 6 (IL2CPP) for the game, then copy ParkStats.Plugin.dll and ParkStats.Core.dll into BepInEx/plugins/ParkStats.
Settings
BepInEx/config/com.github.kirby1997.parkstats.cfg:
| Setting | Default | Meaning |
|---|---|---|
| Enabled | true | Add the tabs |
| FontScale | 1 | Text size multiplier for the tabs |
| HistoryDays | 60 | Days kept by the History tab |
| WriteDiagnostics | false | Write diagnostics.txt and method-addresses.txt to BepInEx/config/ParkStats/ when the page is opened |
If the mod misbehaves after a game update, set WriteDiagnostics = true, open the Park Management page once, and attach diagnostics.txt and BepInEx/LogOutput.log to an issue.
Building
Requirements: the.NET SDK 8 or newer, the game, and BepInExPack_IL2CPP installed through r2modman. Start the game once w
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
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不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: