ModSettings

版本 v0.2.0·更新於 2026-10-01

Change your mods' settings in game. A Mods button on the main and pause menus lists every BepInEx config, with key pickers and key clash warnings.

模組介紹 作者原文

ModSettings

A Waterpark Simulator mod for changing your other mods' settings without leaving the game.

Formerly published as ModManager; versions before 0.2.0 went by that name.

BepInEx mods keep their settings in.cfg files under BepInEx/config. ModSettings adds a Mods button to the main menu and the pause menu (F10 also opens it anywhere) that lists every one of those files and lets you edit them.

  • Every mod with a config file is listed, loaded or not, plus BepInEx's own BepInEx.cfg.
  • Each setting gets a control that fits it: a toggle for on/off, arrows for a fixed list, a slider for a number with a range, a text field for anything else, and a press-a-key picker for keys.
  • The description, default value and range BepInEx wrote for each setting are shown under it.
  • A setting that shares its key with another mod, or with one of the game's own controls (including your rebinds), gets a warning naming what else uses that key.
  • Input that the setting cannot hold is refused with the reason, and nothing is saved.

How changes apply

  • Settings of mods that are running are changed through the mod itself, so a mod that watches its settings picks the change up at once. Many mods only read their settings when the game starts; those need a restart.
  • Settings in files no running mod owns, and everything in BepInEx.cfg, are marked "applies next launch". The value is written into the file, and comments, order and other values are left as they were.

Status

Early. The file handling, input checks and key clash rules are covered by tests. The panel, the menu buttons and the key picker have been used in the game with mouse and keyboard; the key clash warnings have had less use. Controllers are untested.

Things to know:

  • Only files BepInEx writes can be read properly. A mod that keeps its settings some other way is not listed.
  • A mod that creates extra config files of its own may write its old values back to those files when it saves.
  • Hidden, read-only, ordered and renamed settings follow the ConfigurationManager tags a mod sets.

Install

With r2modman: select Waterpark Simulator, install BepInExPack_IL2CPP, then install ModSettings.

By hand: install BepInEx 6 (IL2CPP) for the game, then copy ModSettings.Plugin.dll and ModSettings.Core.dll into BepInEx/plugins/ModSettings.

Settings

BepInEx/config/com.github.kirby1997.modsettings.cfg, also editable in the panel itself:

| Setting | Default | Meaning |

|---|---|---|

| Hotkey | F10 | Opens and closes the panel anywhere in the game. None turns it off |

Building

Requirements: the.NET SDK 8 or newer, the game, and BepInExPack_IL2CPP installed through r2modman. Start the game once with BepInEx installed so it generates BepInEx/interop.

dotnet test

dotnet build -c Release

The build copies the plugin into the r2modman Default profile. To use another location, create GamePaths.user.props next to GamePaths.props:

D:\path\to\profile

To build the package into dist:

dotnet build src/ModSettings.Plugin -c Release -t:PackThunderstore

Layout

  • src/ModSettings.Core has no game references: reading and writing.cfg files, checking input, choosing controls, key names and key clashes. This is where the tests point.
  • src/ModSettings.Plugin is the BepInEx plugin: it finds config files and running mods, adds the menu buttons and draws the panel.
  • tests/ModSettings.Tests are the xUnit tests for Core.

License

MIT. Not affiliated with the developers of Waterpark Simulator.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_IL2CPP

檔案與校驗

檔案名稱
ModSettings-0.2.0.zip
檔案大小
48.6 KiB