Fusion

版本 v0.8108.3·更新於 2024-12-27

Fusion is an automated tool made to augment base game's DataTables with modded entries

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模組介紹 作者原文

What is Fusion?

Fusion is mainly used to merge datatables from mods with the base game's ones.

This allows modders to make custom signals, props, achievements, foods etc.

Installation (For users)

Install it using R2Modman, or any mod that requires its dependancy.

for pa081_0008

Usage (For modders)

Video tutorial

Datatable merging

In your ue4 project, at your mod folder, create a specific folder path and a new DataTable in it, which is named as the one you want to augment (predated with underscore) and it needs to use the same struct.

[YOUR MOD NAME]/_Content/main/datatables/_[datatableName]

Notice that the name must be predated with underscore! It's made, so if you need to reference original game's datatable you wouldn't be confused which to choose!

Adding Input events

Add new input in your project settings, then navigate to the root folder of your project and find Config folder. There is DefaultInput.ini file, which stores all descriptions for your inputs. Copy added input line and create new config, that must be named ending in DefaultInput.ini (Created config can be put directly in [profile]/shimloader/cfg/ for testing. Package it within your mod according packaging convention.

[EXPERIMENTAL] Asset replacement mods (ATM sounds only)

Fusion.exe file has functionality to create patch mods (asset replacements). For now, only for sounds.

To do that:

  • Create a folder with the name of your mod in NynrahGhost-Fusion folder inside your mod profile*
  • Using asset viewer, like FModel or UModel, find the asset you want to replace, then replicate the folder path to it inside your mod folder. (Would look somewhat like /VotV/Content...
  • Convert your sound file to.ogg format and put it inside the folder, and name it exactly as the sound file you want your mod to replace
  • Drag your mod folder and drop it into Fusion.exe. Works only if your mod's folder in the same folder as the Fusion.exe*. It will create /Baked.. folder, with sounds converted to uassets and your mod's.pak file. Please delete Baked folder after moving the prepared.pak file.

*You can use CLI, just pass the path to your mod as first argument. In that case, your mod folder can be anywhere.

Credits

Special thanks to deezhizyu for bug fixes, logging and refactoring the project!

Feedback (For everyone)

If you have any problems running or working with this tool, or have any suggestions, contact me at discord (ghost_of_nynrah) or write at

e-votv-modding channel of EternityDev Games discord.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

unreal_shimloader

檔案與校驗

檔案名稱
Fusion-0.8108.3.zip
檔案大小
10.4 MiB