ZenRecycle
The Obliterator preserves one randomly selected ingredient from each item. Burn trash in a fires or smash trash on the ground
模組介紹 作者原文
ZenRecycle
Recycle:
- When using the Obliterator each item in the Obliterator has one of its ingredients randomly selected and 100% of the selected resource is extracted and left behind in the Obliterator, the other ingredients for that item are destroyed.
Trash:
- You can Burn Trash in Bonfires and Iron Fire Pit (configurable).
- You can Smash Trash on the ground.
How It Works
The rationale for this mod is that the Obliterator is not very interesting in vanilla, it lacks utility, and yet resources should be scarce.
If you can always recycle items and are guaranteed to get ingredients back then your need to go get more resources will be reduced.
On the other hand, adding a little bit of luck to the Obliterator makes it more fun to use since there is a small chance you could get back all the iron from that level 4 sword! Or maybe you will only get a pile of leather. Pull the lever, good luck!
If the item recycled is a metal ingot then it is melted down into its raw ore / scrap form. You will need to smelt it again to turn it back into an ingot.
You always get 100% (configurable) of the randomly selected ingredient, including all its level costs but no more than the max stack size of the resource. However, which ingredient gets recycled is selected at random from the item's recipe. Only one ingredient will ever be returned per item that is recycled.
If the item placed into the Obliterator has no recipe then it is destroyed, or maybe a little bit of coal is left behind if the God's smile on you.
Mods like Epic Loot and Jewel Crafting have not been tested.
Client / Server Requirements
NOTE: Technically it is not required on the server. However, if it is installed on the server then it will force all clients to have it installed as well. This is to enable two modes of usage:
- Dedicated server admins can put the mod on the server to enforce all clients to have the mod installed and sync admin configs.
- Trusted friends can agree to run the same mods and connect through a vanilla dedicated server with no enforcement but with locked admin configs.
Improve Your Experience
CORE MODS
The full collection of all Zen MODS:
- Radically improved QoL
- Incredible performance
- Pre-configured
- 100% Gamepad support
- Spectacularly immersive
Enjoy!
Sample Config File
Settings file was created by plugin ZenRecycle v1.3.2
Plugin GUID: ZenDragon.ZenRecycle
[Recycle]
[Admin] Use the Obliterator/Deconstructor to salvage scraps from items.
Only a single ingredient will be recovered from each item in the machine.
The resource selected is chosen at random.
All levels of the item will be included in the total amount of the resource returned up to the max stack size.
[What percentage of that total should be returned? Default: 100%]
Setting type: Single
Default value: 1
Acceptable value range: From 0 to 1
Recycle Percent = 1
[Admin] List of items which will never be recycled.
However, they will still be destroyed / obliterated.
Setting type: StringList
Default value:
No Recycle - Items =
[Admin] These items must be in the machine for each use.
[Comma separated list of itemA:amount, itemB:amount, etc]
[Vanilla: blank]
Setting type: StringList
Default value: Thunderstone:1
Items Required Per Use = Thunderstone:1
[Admin] Obliterator crafting requirements.
[Vanilla - Iron:8, Copper:4, Thunderstone:1]
Setting type: StringList
Default value: Iron:8, Copper:4
Crafting Requirements = Iron:8, Copper:4
[Admin] Never recycle items that only have a single ingredient when that ingredient is not teleportable.
Single ingredient items can be abused to always get back the original ingredient and bypass portal restrictions.
Example: BronzeNails, IronNails
Setting type: Boolean
Default value: true
No Recycle - Single Ingredient No Teleport = true
[Admin] Ingots are melted into ore/scrap automatically.
This is a map of items that are melted back into other items.
By default it's a conversion map of ingots back to ore.
It could map anything to anything, but it
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: