ZenBossStone
Each player sees their own version of reality: The boss trophies that they see hung at the start temple depends on their individual progression. Boss loot only drops when sacrificing the trophy.
截圖 共 1 張
模組介紹 作者原文
ZenBossStone
Per player Boss Stones. Each player sees their own version of reality depending on the boss trophies they have hung at the start temple, i.e. per player progression. This means that if one player has defeated a boss and another has not then only one of the players will see the trophy hung on the stone. (Unless they were both standing in the circle when the trophy was hung.)
Bosses do not drop loot when they die, just their trophy. Instead, the loot is dropped inside the stone circle when you sacrifice the trophy at the altar. If you defeat the boss again you can sacrifice their trophy again for more loot.
Boss trophies have changed: They can not be teleported. They weigh a lot. They are not auto pickup. This means that there is a huge adventure in not only killing the boss but safely transporting their head back to the temple. Pair with ZenMap and ZenCompass for the ultimate low-map challenge!
Best when used with the PlayerEvents world modifier but not required. (Check the configs)
Client / Server Requirements
NOTE: Technically it is not required on the server. However, if it is installed on the server then it will force all clients to have it installed as well. This is to enable two modes of usage:
- Dedicated server admins can put the mod on the server to enforce all clients to have the mod installed and sync admin configs.
- Trusted friends can agree to run the same mods and connect through a vanilla server with no enforcement but with locked admin configs
Improve Your Experience
CORE MODS
The full collection of all Zen MODS:
- Radically improved QoL
- Incredible performance
- Pre-configured
- 100% Gamepad support
- Spectacularly immersive
Enjoy!
Sample Config File
Settings file was created by plugin ZenBossStone v0.6.2
Plugin GUID: ZenDragon.ZenBossStone
[General]
[Admin] Automatically enable the world modifier PlayerEvents on startup. (If run on server)
This will enable Valheim's player based progression.
If you are unfamiliar with how this modifier works please read the wiki:
Setting type: Boolean
Default value: true
Autoset World Modifier PlayerEvents = true
[Admin] Each player sees their own version of reality.
Any player standing in the Start Temple when a trophy is sacrificed will have the trophy hung
in their reality as well. Any player not standing in the Start Temple when a trophy is sacrificed will
not see the trophy in their reality.
Setting type: Boolean
Default value: true
Per Player Boss Stones = true
[Admin] Sacrifice boss trophy at boss stones for boss loot instead of dropping the loot directly from the boss when they die.
Can sacrifice multiple boss trophies for extra loot.
Setting type: Boolean
Default value: true
Sacrifice Trophy For Boss Loot = true
[Admin] The search radius around the BossStone used to find players eligible for rewards after a trophy is sacrificed.
Setting type: Int32
Default value: 25
Acceptable value range: From 10 to 50
Sacrifice Trophy Range = 25
[Admin] Comma sepearated list of bosses that will NOT drop their loot when the trophy is hung.
Instead, they will drop their loot when you kill them.
[logout required for changes to take effect]
Setting type: StringList
Default value:
Sacrifice Trophy Ignored Bosses =
[Admin] When sacrificing trophy at the stone this overrides the normal loot drops for a boss.
Any boss not defined will fall back to the default game values instead.
Comma separated list of bosses with item amounts seaprated by semicolon.
Syntax: BossName:Item=Amount;Item2=Amount, BossName2:Item=Amount
Example: Eikthyr:HardAntler=9, Bonemass:Wishbone=2;Iron=25, etc..
Setting type: StringList
Default value:
Sacrifice Trophy For Boss Loot - Explicit =
Player emotes to recieve guardian power. Just looks cool. Set to None to disable
Setting type: PowerEmotes
Default value: Flex
Acceptable values: Challange, Cheer, ThumbsUp, Bow, Cower, Cry, Despair, Flex, Headbang, Kneel, Laugh, Roar, Shrug,
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: