WorldPreGenerator

版本 v1.0.14·更新於 2026-09-15

Pré-gera zonas do mundo pelo menu ESC ou console, mostra progresso e grade verde/amarela no mapa sem revelar o terreno inexplorado.

截圖 共 2 張

模組介紹 作者原文

World Pre-Generator

Pre-generate Valheim world zones before exploring them. The mod uses the game's

ghost-zone path and works in controlled batches, so the world can be prepared while

the host follows progress.

Benefits

  • Reduces pauses and processing spikes caused by generation during exploration.
  • Leaves terrain, locations, and structures ready before players arrive.
  • Keeps map exploration and exploration-related achievements tied to manual play.
  • Saves progress at configurable intervals, allowing an interrupted generation to

continue later.

  • Provides independent checking, time estimates, and safe cancellation.
  • Binds the routine to the active world name and cancels automatically when returning

to the menu.

  • Allows only one generation at a time; checking can follow an active generation.
  • Displays which zones have been generated on the M map without revealing hidden

terrain.

  • Restricts the map grid and management controls to the host or an authorized admin.
  • Works in local worlds, multiplayer hosts, and dedicated servers. In a dedicated

connection the modal sends actions to the server, which keeps the counters and

generates the dedicated save.

Screenshots

Modal for configuring, checking, generating, and cancelling pre-generation.

*The grid shows zone state without revealing hidden terrain: green means generated and

yellow means still missing.*

package layout

The ZIP uploaded keeps README.md, manifest.json, and icon.png

at its root. The screenshots are also included in images/ for local previews and

offline distribution. The README uses absolute HTTPS image URLs because

does not resolve relative links to files inside a package page:

README.md

manifest.json

icon.png

images/worldpregen-modal.png

images/worldpregen-map-grid.png

Do not move the screenshots into BepInEx/plugins. If you replace the hosted images,

keep direct HTTPS URLs that return PNG files and update the two Markdown links above.

Installation

  • Install BepInExPack Valheim.
  • Extract the contents of this ZIP into the Valheim folder.
  • Confirm that the file is at BepInEx/plugins/WorldPreGenerator/WorldPreGenerator.dll.
  • Start the game through your mod manager.

BepInEx Configuration Manager is optional. When installed, it exposes the mod options

inside the game.

How to use in game

  • Enter the world as a local player, host, or administrator.
  • Open the pause menu with ESC and select Pre-generate world.
  • Check Complete world, or clear it and enter a radius in metres.
  • Click Check zones to update the generated and missing zone totals.
  • Click Generate missing zones to start the cascade.
  • The progress bar, counters, and estimated time update every 5 seconds.
  • Use Close to hide the modal while generation continues. Use Cancel to stop

generation and save the progress already completed.

The host can check zones while a generation is active. Checking never starts a second

generation.

When leaving the world, the routine is cancelled before the scene changes and saved

progress is preserved. When entering another world, the modal state and counters start

clean; use Check zones to read that save's state.

Map grid

Enable Map grid in the modal and open the map with M:

  • green: zone already generated;
  • yellow: zone still missing;
  • transparency is reduced under fog to preserve the unexplored map;
  • the grid shows generation state only and does not mark the map as explored;
  • only the host or an authorized administrator can enable and view the grid;
  • on a dedicated server, colors come from a compact snapshot of the server's

authoritative save state; generated zones appear green even if the client has not

loaded them locally;

  • points-of-interest icons stay hidden until the area is explored manually when

HideUnexploredLocationIcons is enabled.

Dedicated server

Install the plugin in the dedicated server's BepInEx/plugins folder as well. The

server version must show Loading [World Pre-Generator

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
WorldPreGenerator-1.0.14.zip
檔案大小
1.4 MiB