WorldMarket
WorldMarket by Ygg
截圖 共 2 張
模組介紹 作者原文
World Market
(This Mod Requires any type of Serverside Mod for Dedicated Servers)
Tired of hoarding 900 stacks of materials because “I might need them later”?
Welcome to the World Market — a player-driven marketplace where Vikings can buy, sell, and trade items without standing around yelling in chat like a medieval Facebook Marketplace seller.
List your unwanted gear, rare materials, resources, trophies, or whatever other questionable junk you've dragged back to base, set your price, and let another Viking take it off your hands.
Need something instead?
Open the market, search the listings, find what you want, and buy it directly from another player.
Simple.
No awkward meetups.
No “bro where are you?”
No sailing across three oceans for 20 Iron.
No getting eaten by a Serpent halfway through the trade.
Just business.
The World Market gives your server its own living economy, allowing players to trade valuable resources, sell excess loot, hunt for bargains, and slowly become that one Viking who somehow owns everything.
UI Mode or NPC Mode
By default, players can access the World Market directly through the normal Market UI.
Admins also have access to a special Admin Settings menu that regular players cannot see.
From the Admin Settings, the server admin can enable NPC Mode, which disables normal player access through the UI and instead requires players to visit a physical Market NPC.
Once NPC Mode is enabled, admins can build and place Market NPCs wherever they want.
Want one giant trading hub in the middle of your capital?
Do it.
Want several Market NPCs scattered around different towns, biomes, or settlements?
Also do it.
Every Market NPC is connected to the same World Market, so no matter which one players visit, they will see the same listings, prices, sellers, and available items.
In other words, you can have ten different shops...
but they're all plugged into the same Viking economy.
Highly Customizable Categories
Market categories are highly configurable.
Server owners can organize what types of items appear in each category through the config, allowing the market to better fit their server's economy.
Want separate categories for weapons, armor, resources, trophies, food, materials, or your own custom setup?
Go wild.
The configs give you plenty of control over how the market is organized, what currencies can be used, and what players are allowed to trade.
Whether you're selling spare ore, buying hard-to-find materials, flipping items for profit, or charging absolutely criminal prices because the market allows it...
that's between you and Odin.
List it. Sell it. Buy it. Profit.
Welcome to the World Market.
Where one Viking's junk is another Viking's overpriced treasure.
How to Use
- Open the World Market
Use the Market UI button, or interact with a Market NPC if NPC Mode is enabled.
- Browse the Market
Use the categories or search bar to find items other players have listed.
- Buy an Item
Select a listing and purchase it using the currency requested by the seller.
- Sell an Item
Choose an item from your inventory, select the amount you want to sell, set your asking price, and create the listing.
- Manage Your Listings
Check your active listings and remove anything you no longer want to sell.
For Admins
Only admins can see the Admin Settings menu.
From there, you can enable or disable NPC Mode.
When NPC Mode is enabled, admins can place as many Market NPCs as they want around the world.
All Market NPCs are connected to the same shared World Market, meaning every location displays the same global listings.
That's it.
Open. Browse. Buy. Sell. Profit.
How to use -
- Open the World Market.
Use the Market UI button, or interact with the Market NPC if NPC Mode is enabled.
- Browse or Search.
Use the categories or search bar to find the item you're looking for.
- Buy an Item.
Select a listing and purchase it using the currency set by the seller.
- Sell an Item.
Choose an item
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: