WorldEditorBridge
Live editing for Valheim World Editor: sculpt terrain, plant, move and delete objects in a running world or dedicated server. Install where the world is hosted.
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模組介紹 作者原文
WorldEditorBridge
The live-editing plugin for Valheim World Editor,
a world editor for Valheim in the spirit of Minecraft's MCEdit and WorldPainter. With this plugin
in the game that hosts a world, the editor changes that world while it runs, and you (and the
players on your server) see the changes as soon as they are applied.
This plugin is only the bridge. The editor itself is a program for Windows and Linux, not a
mod: download it from the
GitHub releases page
(ValheimWorldEditor--win-x64.zip or -linux-x64.tar.gz), unpack it anywhere and start
it. Use the same version of the editor and of this plugin.
What the editor does
- Shape the ground: raise, lower, flatten, smooth, naturalize or restore it, and paint dirt,
cultivated soil or paved stone.
- Build roads and ramps along a line you draw.
- Work on whole areas: level, paint, clear, copy and paste, or have the game generate zones
again.
- Place anything the game has: trees, rocks, bushes, crops, building pieces, with brush, line,
grid and zone patterns that respect the game's growing rules.
- Select, move, turn, copy and delete objects, including whole buildings.
- Undo anything, with a history panel.
Where to install it
Install it where the world is hosted:
- Your own game (single player, or when you host): install it with your mod manager, like any
other mod.
- A dedicated server: install it on the server (with a mod manager's server profile, or by
copying WorldEditorBridge.dll into the server's BepInEx/plugins).
Players who join a server need neither this plugin nor BepInEx. Editing a saved world with the
game closed does not need it either.
Connecting the editor
Start the game or server once with the plugin: it writes
BepInEx/config/local.worldeditorbridge.cfg with a random Token. Keep the token secret: anyone
with it and access to the port can change the world.
- Your own game: in the editor, choose My game on the start page. Load your world in
Valheim: the editor finds the plugin and its token by itself (it also looks in r2modman and
Mod Manager profiles) and shows Edit live.
- A dedicated server: choose A dedicated server, enter the server address, your SSH login,
and the Token from the server's config file, then Connect. The editor makes its own
encrypted tunnel to the server and saves it for one-click access next time.
Settings in local.worldeditorbridge.cfg:
| Setting | Default | Meaning |
|---|---|---|
| BindAddress | 127.0.0.1 | Only this computer can connect (a server is reached through the editor's SSH tunnel). |
| Port | 5182 | Change it if something else uses 5182. |
| Token | random | Leave it empty to get a new one at the next start. |
The BepInEx log shows WorldEditorBridge listening on once the
plugin runs.
More
- Full guide, with screenshots of every tool:
github.com/Shuiei/valheim-world-editor
- Live mode in detail, and what each connection error means:
docs/live-mode.md
- Problems and ideas:
issues
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: