WorldCrawler

版本 v1.0.2·更新於 2026-10-06

Rebuild a server world locally without admin access or access to its world files.

模組介紹 作者原文

Valheim World Crawler

World Crawler lets you capture selected regions of a server world, recreate that world locally as an initially empty world, then restore the exported regions. It captures buildings, chests, and terrain modifications. The mod is client-only: you do not need to be a server admin or have access to the server's save files.

Why?

Sometimes, a world is simply too good to lose:

  • A dedicated server admin disappears overnight or decides to move on from the project.
  • A public or community server is about to shut down or be wiped, and players want to keep a local copy of their bases and builds.
  • Players want to continue the adventure in Singleplayer, without having to rely on the server being online.

Controls

| Key | Action |

| --- | --- |

| F8 | Start or stop recording received world data. |

| F9 | At the main menu, prepare a local world from the latest recording. |

| F10 | Start or stop restoration around you. |

| Alt + map click | Teleport to the clicked location when EnableCheats is enabled. |

Settings

Using cheats can make recording and restoration easier, but it is not required.

| Setting | Default | Effect |

| --- | --- | --- |

| EnableCheats | false | Enables god mode, ghost mode, cold immunity, unlimited stamina, and Alt + map click teleportation. |

⚠️

It may be detected as cheating by the server, potentially resulting in a ban. Use it responsibly and get the server owner's permission first.

How to use

  • Record the areas you want to export
  • Join the source world and press F8, then travel through every area you want to keep. Players and creatures are ignored.
  • Green map rectangles are saved; amber rectangles are in progress.
  • Press F8 again and wait for the final save confirmation before closing the game.
  • Exported world data is stored in BepInEx/config/WorldCrawler/worlds/_.
  • Create the world locally
  • Press F9 at the main menu. If no local world matches the latest recording, it shows the exact name and seed to use.
  • Create the world in Valheim, make sure the world is saved locally, not in the cloud, then press F9 again.
  • Join the new world. Its UID now matches the server world's UID, but the world is still empty at this stage.
  • You should now see the same discovered areas on the map as in the original world.
  • Restore the recorded areas
  • Press F10 in the new world, then revisit the recorded areas to populate them from the exported files.
  • Green zones are restored; amber zones are not restored yet.
  • Press F10 again to stop restoration and perform the final save.

Post-restoration commands

Fix indestructibles

New indestructible decorations may get in the way or sit too high above the ground in the reconstructed world. Use these commands to move, ground or remove them:

| Command | Action |

| --- | --- |

| indestructible list | List nearby stone circles, dolmens and other safe indestructible decorations within 30 m. |

| indestructible move 1 | Move a listed standalone or safely attached decoration about 20 m to a loaded, clear and level place without moving its parent site. |

| indestructible ground 1 | Place entry 1 on the terrain at its current horizontal position, before or after any move. |

| indestructible delete 1 | Delete entry 1 from the list, including the whole monument when listed as a site. |

Fix terrain

Ground heights can mismatch at restored zone borders. Use these commands to find and repair those border seams:

| Command | Action |

| --- | --- |

| terrainseam list | List height mismatches at every restored zone border in the local world. |

| terrainseam repair | List and repair all detected borders, back up the world, then request a native save. |

Fix restored timers

Objects restored from a world with a later game clock can stop producing or growing. Run these commands in the local restored world:

| Command | Action |

| --- | --- |

| worldclock list | List restored objects whose timers are ahead of the current world clock, including unloaded zones. |

| worldclock re

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
WorldCrawler-1.0.2.zip
檔案大小
215.8 KiB