WackySpawners

版本 v1.1.7·更新於 2026-10-10

Let you create indestructible or destructible, mob spawners with any piece appearance

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模組介紹 作者原文

Wacky Spawners

This is a replacement for Custom Spawners:

While Custom Spawners still works, it lacks documentation, features and examples.

Dynamic Monster Spawning: The mod enables the creation of monster spawners that generate monsters based on configurable parameters.

Features:

  • Custom monster spawner for specific places in Dungeons/Temples, etc.
  • Attaches spawner to ordinary objects, so they don't look out of place.
  • 0 health means invincible.
  • Highly customizable.

All created spawners will appear in the hammer; only admins can build them.

New Features:

  • Drop-in replacement converts JSON to YAML.
  • Replaced RPC calls with ServerSync.
  • Added Filewatcher for YAML, live updates.
  • Added support for multiple YAML files starting with "wackymole.customspawners." This allows you to organize your spawners into different files, such as by biome or theme.

For example wackymole.customspawners.marshyman69.yml

  • Default file will be created if none exist, with examples.
  • Custom Spawners drop nothing when they are destroyed
  • MultiSpawn at once!

WackyMole.CustomSpawners.yml

Configuration Parameters

Live updates for new pieces, existing ones might not.

  • name (string): Name of the monster spawner. - (Can't change without reboot)
  • prefabToCopy (string): Prefab to copy when creating monsters. (Can't change without reboot)
  • m_spawnTimer (int): The internal counter:

m_spawnTimer += 2f; if (m_spawnTimer > m_spawnIntervalSec) Vanilla Spawn Timer updates every 2 seconds

  • m_onGroundOnly (bool): Set to true to spawn monsters only on the ground.
  • m_maxTotal (int): Maximum total spawned monsters.
  • m_maxNear (int): Maximum monsters in the NEAR proximity of the spawner.
  • m_spawnRadius (int): Radius within which monsters can spawn.
  • m_setPatrolSpawnPoint (bool): Set to true to enable patrol spawn points for monsters. (Between Near and Far?)
  • m_triggerDistance (int): Distance at which players trigger monster spawns. Players have to inside this line for spawns to be renewed
  • m_spawnIntervalSec (int): Time interval between monster spawns (in seconds).
  • m_levelupChance (int): Chance for monsters to level up when spawned.
  • m_prefabName (string): Name of the spawned monster prefab. Can be multiple. It is random on which it will spawn, BUT it Uses m_weight of mob to increase chances of spawning. Higher weight more likely to spawn
  • m_nearRadius (int): What determines a NEAR Radius
  • m_farRadius (int): What determintes a FAR Radius.
  • minLevel (int): Minimum level for spawned monsters.
  • maxLevel (int): Maximum level for spawned monsters.
  • HitPoints (int): Hit points for spawned piece. A 0 is infinite, 400 is the standard health of a portal.
  • mob_target (bool) Determines if a mobs target this piece or not. Sets all three, m_randomTarget, m_primaryTarget, m_targetNonPlayerBuilt
  • multiSpawn (int) Default is 0. Allows the spawn logic to spawn multiple mobs at the same time. This allows you to set your timers really high without worrying about an empty area and without a huge spawn radius. Dont use large radii.

Example

  • name: GhostsMultiSpawn

prefabToCopy: piece_banner01

m_spawnTimer: 11

m_onGroundOnly: false

m_maxTotal: 15

m_maxNear: 5

m_farRadius: 1

m_spawnRadius: 30

m_setPatrolSpawnPoint: false

m_triggerDistance: 30

m_spawnIntervalSec: 30

m_levelupChance: 10

m_prefabName: Ghost

m_nearRadius: 0

minLevel: 1

maxLevel: 3

HitPoints: 0

mobTarget: false

multiSpawn: 5

Credits:

Detalhes and all his mods

Azumatt and his template.

JVL Team

For questions or suggestions please join discord channel: Odin Plus Team or my discord at Wolf Den

Support me at or

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
WackySpawners-1.1.7.zip
檔案大小
263.7 KiB