ValheimWebMap
Live web map for your dedicated server. 3D/2D view with the game's own models, fog of war, players, bases, portals, stats.
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模組介紹 作者原文
Valheim WebMap
Mod for your Valheim server. Makes a live map of your world you open in a
browser. Share Players install nothing. Server only.
What it does
- Big map, every metre. One pixel is one metre. Seven zoom levels, and
three more past that where buildings, trees and rocks are drawn as shapes
so they stay sharp. Shows ground the way players shaped it: flat bases,
moats, roads, farms. Trees, bushes and rocks drawn on top as their own
layer. Checkbox turns them off. Cut a forest down, map shows the clearing
next time it draws.
- Buildings. Every piece anyone placed, drawn as a footprint in its
material colour. Hover to see what it is.
- 3D view. One click. Real ground, water, and every object drawn with the
game's own model: walls, roofs, portals, ruins, trees, rocks, boats. Same
spot, same rotation, same size as in the game. Ground has fine grain up
close, no seams, no grid. Base looks like your base.
- Sky, sun, shadows. The 3D view has a real sky: sun, stars, dawn and
dusk colours, fog to the horizon. Lit by the server's clock, so night on
the server is night on the map (or pick noon, evening... in Layers).
Buildings and trees cast shadows. Water ripples and mirrors the sky. Shadows
are off on phones unless you turn them on.
- Fog of war. Ground nobody walked on is black. No switch to turn it off.
Close-up tiles only draw where players walked.
- Old trips count. Install the mod on a world you played for months and
the map still opens up everywhere anyone has been. The world save remembers
which zones the game built, and it only builds them where someone stood.
The mod lifts the fog there at start. Your in-game map itself lives in
your character file, which the server never sees, so this is the closest
thing to it. See reveal_visited.
- Live players. Arrow points where they look. Health bar. Biome. PvP,
sleeping, dead. Follow one. Pings and chat pins land on the map.
- Player card. Click a player, on the map, in 3D, or in the list. Card
shows health, stamina, eitr, what they wear and hold, how long they played,
deaths, distance walked, visits. Updates live. Buttons: follow, go to,
switch view.
- Markers. Portals with their tags and links, tombstones, player bases,
boats, carts, your own markers.json. Boss altars, dungeons, traders and
the world seed are never sent out. No spoilers.
- Stats. Per player: time played, visits, deaths, distance, portal trips,
biomes. Per server: day, explored %, pieces built, trees, who was online
last 24 h.
- Events. Joins, leaves, deaths, chat, pings. Saved to events.jsonl.
- Export. Pick an area, get a 3D file. Ground, water, every building and
object, trees, markers. Opens in Blender, Unreal, Unity, Godot. Unreal
pack has a heightmap too. See docs/EXPORT.md.
- Share links. The address bar follows you: #x,z,zoom in 2D,
x,z,zoom,3d,distance,heading,tilt in 3D. Copy it (link button) and the
other person lands on the same spot, same camera.
- Also: search, works on phone, dark UI, Discord webhook, POST /announce
to shout at everyone.
Install
Get the zip from GitHub Releases
(each release has a SHA256SUMS next to it, for people who pin things),, or. Same zip everywhere.
- Put [BepInEx] on the server. Unzip. Copy the plugins/WebMap folder to
/BepInEx/plugins/WebMap
Folder holds WebMap.dll, websocket-sharp.dll, web. Mod managers
(r2modman, Gale, ) do this for you. Lost the web/ folder?
No matter: a copy lives inside the DLL and the map still shows. Put a
web/ folder next to the DLL and it wins, so you can change the page.
Docker (lloesche/valheim-server): with BEPINEX=true, BepInEx lives
at /opt/valheim/bepinex/BepInEx on the data volume. /config/bepinex
is only config. Plugin goes to /opt/valheim/bepinex/BepInEx/plugins/WebMap.
Easiest: bind-mount a host folder there. Example in
tools/docker-compose.test.yml. Config lands in
/bepinex/com.valheimwebmap.server.cfg. Open the port:
-
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: