ValheimSeasons
Four seasons for Valheim / Quatro estações pro Valheim: vegetation, weather, winter cold, ice floes, wolf packs, crops and creatures. Server-synced.
模組介紹 作者原文
ValheimSeasons
🇺🇸 English below · 🇧🇷 Português mais abaixo
Spring → Summer → Fall → Winter for the whole Valheim world, with gradual transitions, seasonal weather, visuals and gameplay.
Seasonal textures are generated from the game's own textures (no extra texture packs). Mountain, Ashlands and Deep North have no seasons.
Must be installed on the server and every client. The server decides the season and syncs it (no ServerSync needed).
Season cycle
- The season follows the in-game day. Each season lasts DaysPerSeason days.
- In the last TransitionDays of a season, the change happens in TransitionSteps stages: weather and ground blend toward the next season, grass changes at GrassStep, bushes at BushStep, and trees when the new season starts. Vegetation swaps at night by default (SwapAtNight).
- Sleeping is safe: the right stage is always calculated from world time.
Visuals
- Spring: bright greens and blossoms. Summer: darker leaves, drier Plains.
- Fall: golden leaves, grass, ground and moss. Winter: bare trees and bushes, snowy ground and moss, ice floes drifting on the sea.
- Buildings, items, creatures and locations are never changed.
Gameplay (config section "6 - Mecânicas", server-synced)
- Winter: no rain (snow/blizzards instead), freezing like the Mountain (cold-resistant gear, torch, fire or hot food protect you), wolf packs at night, no wild berries/mushrooms, less game, torches burn faster, ice floes you can walk on.
- Torch: works like a portable campfire (warmth only, it doesn't give Rested).
- Spring: faster breeding, berries and honey come back faster.
- Summer: more game and fish, heat in the Plains during the day (get wet or find shade).
- Fall: bigger harvests, more Greylings and Trolls.
- Crop calendar: each crop has good seasons. In winter crops only grow in a greenhouse (a fire nearby; a roof is allowed). Turnips are cold-hardy.
- Seasonal creatures: damage, speed, health, meat and spawn tweaks per season (e.g. stronger wolves and slower insects in winter, fat animals in fall). Fully configurable:
Prefab:dano1.2 vel0.85 vida1.1 carne1 spawn1.5 dia (damage, speed, health, extra meat, spawn rate, daytime only). Bosses and tamed creatures are never affected.
Season timer (SeasonTimer, server-synced)
How players see the next season change (status icon, its tooltip and messages):
- horas (default): real-life time left, e.g. 2h 30min (sleeping makes it come sooner).
- dias: in-game days left, e.g. 3 dias.
- imersivo: no countdown, only the name and line of the current phase. Each season has 4 phases:
- Spring: Despertar · Florescer · Renovação · Plenitude
- Summer: Ascensão · Expansão · Auge · Declínio
- Fall: Mudança · Colheita · Despedida · Crepúsculo
- Winter: Silêncio · Resistência · Declínio · Renascimento
Admins/host always see the real time with the estacao command.
Commands (F5 console)
| Command | What it does |
|---|---|
| estacao | Current season, days left, transition stage |
| estacao set | Lock/unlock the season (admin) |
| estacao teste | Preview a season on your client only (admin/host). F8 cycles |
| estacao teste transicao | Preview a transition stage (admin/host) |
| estacao lobos | Spawn a wolf pack (admin/host) |
| estacao material | Show the material under/in front of you |
Config
BepInEx/config/ValheimSeasons/ValheimSeasons.cfg
- Sections 1 and 6 come from the server and are synced to everyone.
- Section 3 is visual and per client (snow amount, fall colors, texture size, cache...).
- Generated textures are cached in BepInEx/config/ValheimSeasons/cache/ (delete it to regenerate).
Contact / Bug reports
Found a bug or have a suggestion? Message me on Discord:
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🇧🇷 Português
Primavera → Verão → Outono → Inverno no mundo inteiro do Valheim, com transição gradual, clima,
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