ValheimAudioControl
Client-side audio category and prefab mixer for Valheim.
截圖 共 3 張
模組介紹 作者原文
Valheim Audio Control
Client-side Valheim mod. It adds audio controls to the game's native Audio settings.
Features
- Separate master volumes for environment sounds (including ocean ambience, wildlife, and fire), interface sounds, other unclassified game audio, mobs, players, bosses, weapons, and tools.
- Mob, player, and boss masters follow the owning character, so attached footsteps, attacks, abilities, equipment changes, and other emitter sounds share the correct category. Player equip and unequip sounds use the player master.
- The vanilla Volume dos Efeitos / SFX Volume control is hidden and kept at 100% so it cannot override category and prefab settings.
- A reset button beside every volume slider restores that control to its default (100%).
- A single scrollbar contains the complete Audio page. The category controls sit together below master volume, followed by the prefab mixer and the remaining vanilla music controls.
- A per-emitter mixer lists loaded ZSFX prefabs and standalone AudioSource emitters from loaded game and mod registries, with tabs for all emitters, audio categories (including interface and others), and detected modded prefabs. It has accent-insensitive search, a clear button, a scrollbar, and nine rows per page. Search keeps keyboard focus, supports word deletion, and prevents game tab shortcuts while the modal is open. Each row shows the clip duration and a play/stop preview button; its volume is multiplied by the category master. Resetting a tab requires confirmation.
- Optional audio diagnostics are off by default. When enabled, they log playing scene audio sources with category and effective volume; a second setting can hide sources at 0%.
- Labels and hover descriptions are translated for all 35 language identifiers supported by Valheim.
- Jötunn is optional. At startup, the catalog scans Valheim and Jötunn prefab registries and mod audio indexes across frames; late registry notifications trigger an incremental refresh. Live audio created dynamically by mods is registered when it starts playing, and direct sources are monitored once per second. Opening the mixer reuses the session catalog rather than rescanning everything.
Demonstrations
Audio settings
Per-object audio mixer
Object prefab controls
Settings
All settings are client-side. Category sliders range from 0% to 100%, and individual object/prefab sliders can reach 200%. Volume controls do not change pitch, reverb, filters, or Valheim's indoor/menu mixer snapshots. Up to 100%, they adjust the emitter's volume; the sample-gain component is enabled only when a setting boosts an emitter above 100%. The Features section in the BepInEx configuration has a switch for the audio mixer. Changing it requires a game restart; Configuration Manager marks it as restart-required, and its description repeats the notice for configuration editors that do not show that status.
The Audio Debug settings are opt-in diagnostic controls and do not scan audio sources while logging is disabled.
Installation
Install with r2modman, or place AudioLODControl.dll in BepInEx/plugins/ValheimAudioControl/ and start Valheim through BepInEx.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: