ValheimAdminForge

版本 v0.5.0·更新於 2026-10-01

Server-authoritative admin GUI: dynamic catalogs (items, effects, creatures, events) for vanilla + modded content, plus player, world and teleport tools.

模組介紹 作者原文

Valheim Admin Forge

One hotkey. Every item, creature, event and status effect in the game — searchable,

inspectable, spawnable. Single-player, listen-server with friends, or dedicated, where

every action is authorised by the server so a modified client can't abuse it.

Press Insert. That's the whole learning curve.

Why you'd want it

🔍 An in-game wiki you can spawn from

Stop alt-tabbing to a wiki that's three patches out of date. Admin Forge reads the

catalogs out of your game, so what you see is what you're actually running:

  • Items — weight, stack size, max quality, value, prefab id.
  • Creatures — faction, base health, boss flag, tameable or not.
  • Every random event — biome, duration, trigger radius, exactly what it spawns, and

which global keys gate it (missing ones flagged).

  • Status effects — with real duration and power, so Poison / Burning / Frost behave

like they do in a fight instead of ticking for nothing.

Want to know what a 2-star Fenring actually hits like, or whether a late-game armour set

is worth the grind? Spawn it, look at it, despawn it — no loot, no death, no event credit.

The world is exactly as you left it.

Search leads with what you actually typed rather than whatever the catalog listed

earliest — type wood and you get Wood, not the twelfth thing with "wood" buried in its

name. It works the same if your game isn't in English: the mod matches the internal id

too, so a Latin name still finds the thing.

🎲 Run events on demand — including on dedicated servers

Vanilla's event command is server-only, so an admin connected to a dedicated server

can't start one at all. Admin Forge routes it through the server properly: start any

event on yourself, on another player, or at coordinates; stop the active one; or roll a

random. Good for raid nights, testing base defences, or giving your server a story beat.

🛠 A moderation kit that works where the console doesn't

Most vanilla admin commands are refused for clients on a dedicated server. These aren't:

teleport a stuck player out of a rock, bring someone to you, heal them, hand out gear,

clear a griefed area, or sweep away a raid nobody wants to finish. Per-player name tags

(MODER, EVENT, your choice of colour) show on head-plates and in chat, so your team

is recognisable at a glance.

Need to send someone somewhere? Hit Map, click the spot on your own map, done — no

copying coordinates out of a wiki. And when the whole admin team jumps to the same

player, everyone lands in a ring around them instead of inside each other.

When someone has to go, kick and ban are in the roster itself. Click a player's name

and their id drops into the moderation field — no squinting at a 17-digit number. Bans

reach people who already logged off: paste the SteamID64 and it lands anyway, and unban

takes it back out however you happened to spell it. Every one of those buttons asks twice

before it fires, and it refuses to ban you or another admin by accident.

📋 A log of who did what

Sharing admin rights works better when nobody has to take anyone's word for it. Every

action the server authorises — or refuses — lands in a plain text file beside the server

config, at BepInEx/config/ValheimAdminForge.audit.log: who asked, when, and what it

actually did, down to killall r=30 -> Bjorn rather than a vague "someone used a

command". It's deliberately a separate file from BepInEx's

own log, which gets truncated a few seconds into every startup, so the trail outlives

restarts. It rotates itself, and it's dedicated-server only — single-player writes nothing.

🧪 Practise fights without burning a real save

God, ghost, fly, no-cost building, instant skill levels, weather and time control, and a

natural-spawn toggle for when you want silence. Set up the exact fight you want, then put

everything back.

🧩 Mods just work

Nothing is hard-coded — catalogs are rebuilt from live game data every session, so items,

creatures, status effects and events added by other mods appear next to the vanilla ones

wi

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
ValheimAdminForge-0.5.0.zip
檔案大小
101.0 KiB