Valheim Voices
English voice bank for Audio Dialogues: 738 spoken lines, eleven voices, from Haldor to the runestones. Synthetic voices.
模組介紹 作者原文
Valheim Voices
The English voice bank for [Audio Dialogues][core]: 738 spoken lines, eighty minutes of
audio, eleven voices. Install both, this one being the sound and the other one the code.
[core]:
The cast
| Voice | Lines | Register |
| --- | --- | --- |
| dvergr | 174 | low and gruff, one voice for all four mages |
| runestone | 141 | grave narrator, slow delivery, the voice you hear most |
| fallen | 80 | breathy, a spent timbre |
| hildir | 75 | feminine, warm |
| hugin | 63 | reedy, high, restless |
| dreams | 61 | whispered: dreams and the voices of the dead |
| haldor | 50 | jovial trader |
| munin | 42 | reedy, lower, sardonic |
| shadow | 30 | cold and flat, the shadow people of the Deep North |
| bogwitch | 18 | feminine, aged, quavering |
| saga | 4 | solemn, and the fallback voice |
How the voices were made
Speech synthesis, with Qwen3-TTS. Each voice was written as a description rather than cloned
from a person: no real voice was sampled, imitated or reproduced. The description makes one
reference recording per character, and every line of that character is then spoken in the
timbre of that recording, which is what keeps a trader sounding like himself across fifty
lines.
Ogg Vorbis, 24 kHz mono, 25 MB in all. Mono is not a shortcut: Unity only spatializes mono,
and a stereo clip would play flat wherever the speaker stands.
What it does not cover
The intro and ending cinematics keep their subtitles, being timestamped against the video.
Reading a runestone again from the compendium stays silent, the journal having kept the
translated text rather than the key it came from. English only for now.
Replacing a few lines
Voice packs stack. A pack holding a handful of ogg files and a small index.json sits on
top of this one, key by key, without replacing the rest of the bank. The format is described
on the Audio Dialogues page.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: