Valheim Enhanced Difficulty
A harder, expanded and rebalanced Valheim experience with custom progression, loot, combat, content and quality-of-life changes.
模組介紹 作者原文
Valheim Enhanced Difficulty
English
Valheim Enhanced Difficulty is a Vanilla+ modpack focused on harder combat, expanded progression, more rewarding loot and additional world content without turning Valheim into excessive grind.
The pack is designed primarily for cooperative play, but it can also be played solo.
Important for version 1.2.0: the tested profile uses Smoothbrain Backpacks 1.3.10 from Hexium. MagicRevamp requires Backpacks. This exact version is not included as a dependency, so install it manually before playing:
At the time this release was prepared, the Backpacks package was on an older version than the tested profile, so the modpack does not force an automatic downgrade.
What's new in 1.2.0
New mods
- Wizardry (Therzie) — elemental staves and mage content.
- ValheimCuisine — additional food and cooking.
- Workstation Search — search field in crafting stations.
- NokepArmorSets — 56 armor sets from Meadows to Ashlands with full-set bonuses; the sets are added to EpicLoot item pools.
Combat balance
- Melee weapons (vanilla, Warfare, Armory, WeaponAdditions): damage ×2. Chop/pickaxe damage and shields are unchanged.
- Bows, crossbows, arrows and bolts (including MagicBows): damage ≈ ×1.45.
- MagicRevamp: Fire, Frost and Lightning spells follow a tier ladder of 50 / 75 / 100 / 125 / 150 / 175 damage; bomb spells, Meteor and Frozen Spike deal 200.
- MagicRevamp: Eitr cost of all staves halved (wands unchanged).
- Wizardry elemental staves: damage ×2.
Creatures (CLLC) — enemies were not weakened
- Higher affix chances: Quick 20%, Aggressive 20%, Regenerating 15%, Splitting 10%, Armored 5%.
- Higher elemental infusion chances: Fire 10.5%, Frost 10.5%, Poison 6%, Lightning 4.5%, Spirit 2.6%, Chaos 1.9%.
- Creature sectors are enabled from world level 1 and shown on the minimap.
- Additional loot per star: 25% → 15%.
Loot and resources
- DropMoreLoot: resources ×3 (was ×5), pickables ×3 (was ×4), monster drops ×2.
- EpicLoot set item drop chance: 0.15 → 0.25.
- Larger stacks: stone and main wood types stack to 300.
- OreMines: mines reset every 4 days (was 15), ore vein chance 75% (was 50%).
- Rune Magic: runestones store 300 energy and recharge 3× faster; rune energy costs reduced to one third.
Progression
- SkillsReworked: XP ×3.5, 3 attribute points per level, boss XP ×8, no level loss on rebirth.
Other
- All dependencies updated to the tested versions.
- Removed an obsolete config file from a previously removed mod.
What has been changed?
| System | Changes |
| --- | --- |
| Creature Difficulty | Enemies are stronger and starred creatures are significantly more dangerous |
| Creature Stars | Star progression and spawn chances are rebalanced through CLLC |
| RPG Progression | SkillsReworked adds character levels and attributes; TalentTree adds build-defining talents |
| EpicLoot | Loot chances, magical item progression and the number of magical effects are rebalanced |
| Magic | MagicRevamp adds biome-based magical progression, staves, wands, armor and spells; Wizardry adds elemental staves |
| Drop That | Additional biome-specific resource and trophy drops are configured |
| Crafting | Selected recipes and progression costs are adjusted |
| Weapons & Armor | Additional weapons, armor sets and combat options are included |
| Creatures | Additional creatures from included content mods |
| World | More locations and exploration content |
| Quality of Life | Multiple QoL improvements without removing the core survival loop |
| Multiplayer | The pack is balanced with cooperative progression in mind |
Difficulty and CLLC
Creature Level and Loot Control (CLLC) is the main mod responsible for creature difficulty in this modpack.
CLLC is used as the central system for:
- creature star levels;
- enemy health scaling;
- enemy damage scaling;
- star spawn chances;
- stronger high-level creatures;
- boss difficulty scaling.
The configurat
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: