Valheim Easy Translate
A simple to use translation library
模組介紹 作者原文
Easy-Translate
Easy to use Translation Framework for Mods or other Projects
Initialize Translation
Init(string environement, string locale);
EasyTranslate.EasyTranslate easyTrans = new EasyTranslate.EasyTranslate();
easyTrans.Init("ch.easy.develope.vh.diving.mod", "EN_en");
Setup Locales
setLocales(Dictionary dict);
Define all the locales u want to translate
var locales = new Dictionary();
locales.Add("EN", "en");
locales.Add("DE", "de");
locales.Add("RU", "ru");
easyTrans.setLocales(locales);
Setup Translations
SetupKeys(string key, string translation);
This will generate foreach locale a template including your keys and values
in your initialized locale (in this example "EN_en)".
The templates are located at "///translation.txt"
Key/Value seperator is "=/="
Go to next key is seperated by "=NL="
You can use linebreaks in your translation strings.
var translation = new Dictionary();
translation.Add("main_class_title", "Im a title!");
translation.Add("main_class_btn_txt", "Im a button text");
translation.Add("main_class_description", "Im on the first line \n Im on the second line");
easyTrans.SetupKeys(translation);
Get Translation by Key
Init(string key, string default_value);
default_value is by defualt empty and fires when the key was not found. but you can define one by adding a second param.
easyTrans.getTranslation("main_class_title");
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。