ValBall

版本 v1.6.0·更新於 2026-09-20

Capture creatures in rune-bound orbs and release them as tamed companions that grow with every kill. Val Master skill, ball tiers, follow/stay orders, companions on the map and a Fodder Trough for you

模組介紹 作者原文

ValBall

Capture creatures in a rune-bound orb, release them wherever you like, and grow your Val Master skill to catch ever more dangerous beasts.

How it works

  • Craft a ValBall at the workbench: 4 Resin, 2 Leather scraps, 1 Flint.
  • Equip it and aim at a creature: the capture chance (or the Val Master level you still need) shows under the crosshair.
  • Throw it (attack button). On success the creature vanishes into the orb and a full ValBall with glowing runes lands in your inventory. On failure the creature breaks free and the ball shatters.
  • Equip the full ball and throw it. The creature pops out where the ball lands and you get the empty ball back.

The orb remembers the creature's type, stars, health, tamed state, pet name and saddle. The tooltip of a full ball shows what is inside. Full balls can be stored in chests, dropped, handed to friends and carried through portals.

Val Master skill

A new skill in your skills list. It rises every time you capture a wild creature (and a little when one breaks free).

  • Tameable species (boar, wolf, lox, chicken, asksvin...) and creatures that are already tamed are always caught, no skill needed.
  • Every other wild creature belongs to the biome it naturally spawns in. Each biome needs a minimum Val Master level and has its own base chance.
  • Each star multiplies the chance by 0.6.
  • Val Master multiplies the chance, from x1 at level 0 up to x6 at level 100.
  • Wounded creatures are easier to catch, up to x2 near death.
  • A creature that has been in a ball before is bonded to you: catching it again always works (and gives no experience).

| Biome | Val Master needed | Base chance | At required level | At level 100 | Experience |

| --- | --- | --- | --- | --- | --- |

| Meadows | 0 | 50% | 50% | 100% | 20 |

| Black Forest | 10 | 35% | 52% | 100% | 36 |

| Swamp | 20 | 25% | 50% | 100% | 50 |

| Mountain | 30 | 20% | 50% | 100% | 64 |

| Plains | 40 | 15% | 45% | 90% | 80 |

| Mistlands | 50 | 10% | 35% | 60% | 96 |

| Ashlands | 60 | 7% | 28% | 42% | 110 |

| Deep North | 70 | 5% | 22% | 30% | 124 |

| Ocean | 25 | 15% | 33% | 90% | 60 |

Chances are for a 0 star creature at full health. Experience is per 0 star capture; every star adds the same amount again. Biomes are read from the game's spawn tables, so creatures added by other mods are sorted automatically; creatures that only live in dungeons or camps count as the biome they stand in.

Ball tiers

Better metal, better odds. Every tier is its own pair of items (empty and full) with straps of that metal, and a full ball always gives back an empty ball of its own tier.

| Ball | Capture chance | Recipe (Forge, makes 2) |

| --- | --- | --- |

| ValBall | x1 | Workbench: 4 Resin, 2 Leather scraps, 1 Flint (makes 1) |

| Iron ValBall | x1.5 | 2 ValBall + 1 Iron |

| Silver ValBall | x2 | 2 ValBall + 1 Silver |

| Blackmetal ValBall | x3 | 2 ValBall + 1 Black metal |

The multiplier is applied on top of biome, stars, Val Master and wounds, and the chance under the crosshair already includes the ball you are holding. The Val Master level a biome requires stays the same for every ball.

Companion growth

Companions get stronger with every kill, and the numbers are always visible.

  • Each kill is worth growth points: 1 in the Meadows, +0.5 for every harder biome, +50% per star of the victim, x5 for a boss.
  • Vitality: +1% maximum health per point (up to +200%). Strength: +0.5% damage per point (up to +100%).
  • Look at a companion to see its Kills, Vitality and Strength under its name; the tooltip of a full ball shows the same. A short message tells you when your companion has grown.
  • Growth lives on the creature and inside the ball: a veteran stays a veteran.
  • A creature rests inside the ball: it recovers 5% of its maximum health per minute of world time (the tooltip shows its current health).

Companions and orders

  • Monsters the game cannot tame (greydwarfs, trolls...) take orders like a wolf once a ball has tamed them: Use toggles follow / st

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
ValBall-1.6.0.zip
檔案大小
137.3 KiB