Trove
Remembers where you gathered: one map pin per berry patch, mushroom ring or ore node you actually picked or mined. No radar, nothing revealed.
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模組介紹 作者原文
Trove
A client-side Valheim mod that remembers where you gathered.
Pick a raspberry bush, a ring of mushrooms or a clump of thistle, or put a pickaxe into a copper
deposit, and the spot becomes a pin on your map: the item's own icon, one pin per patch with a
count, crossed out while the patch is picked clean and back to normal once it has regrown, gone
when the ore is mined out.
Nothing is scanned and nothing is revealed. The map only ever shows what you have touched.
Built against Valheim 1.0.15. Nothing to install on the server.
One pin per patch, with a count and the item's own icon. Crossed out where everything is
picked; the copper pin goes when the deposit is mined out.
Hover a patch for what is in it, how much is ready and when the rest grows back.
Install
Requires BepInEx 5. Drop Trove.dll into BepInEx/plugins/ or install through a mod manager.
Why interaction, not radar
Most auto-pin mods sweep a radius around you and stamp the map with everything they find, which
is why mods exist purely to clean up after them. Trove only ever records the thing you actually
picked or hit. A patch on your map is somewhere you have stood, which keeps exploration worth
doing and keeps the map readable.
How it works
- A wild pickable is remembered the moment you pick it. Picks of the same item within 20 m share
one pin, so a berry row is one pin reading "Raspberries ×6", not six pins.
- The pin is crossed out when everything in the patch is picked and clears itself when the first
plant has grown back, using the game's own respawn time for that plant.
- An ore node is remembered on the first pickaxe hit and forgotten once it is 90% mined, because
copper and silver always leave fragments below the dig limit.
- Hover a patch for what is in it, how much is ready and when the rest grows back. Left-click
crosses it out by hand, right-click forgets it.
- Harvesting inside a workbench radius is ignored, so your farm never pins itself. Branches and
surface flint are ignored too: they grow back, but a pin per stick is not worth the map.
- Nothing is hard-coded. What counts as a pickable or an ore node is read from the game's own
prefabs at load, so Deep North content and modded resources work without an update.
Your pins stay yours
Trove's pins are never written into your character file and never shared through the cartography
table. They live in BepInEx/config/Trove.tsv, one plain text file per world, shared by
every character on that world.
Settings
Everything is configurable, including the cluster radii, the ignore lists and the depleted
threshold. Notable defaults:
| Setting | Default | What it does |
|---|---|---|
| Gather.ClusterRadius | 20 | Metres within which picks of one item share a pin |
| Gather.SkipPlayerBases | true | Ignore harvests inside a workbench radius |
| Gather.ExcludedItems | Wood, Frostwood, Flint | Never pinned |
| Mine.DepletedPercent | 90 | Forget a deposit at this share mined |
| Mine.IgnoredDrops | Stone, Grausten, Wood, Frostwood, Coal | Do not make a rock worth remembering |
| Pins.ShowOnMinimap | false | Large map only by default |
Changing a default only affects a fresh install. BepInEx keeps values that already exist in your
config file.
Console
trove list, trove catalog, trove save, trove unforget, trove clear yes.
Licence
MIT.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: