TheFloods
The Broken Cycle expands Valheim with synced Storm Tides, Flash Surges, Great Floods, droughts, forked lightning, moving wildfires, and Strong Winds.
模組介紹 作者原文
The Floods: The Broken Cycle
Watch the horizon. Prepare the coast. Survive what comes ashore.
New in v0.10.1 — Lightning, Wildfire & Strong Winds Update
This update turns The Floods into a broader coastal-disaster system rather than only a water-level mod.
- Storm visuals reworked: the old black horizon/storm-front overlays are disabled by default to prevent hard horizontal black bands across the screen. Storm pressure now leans on Valheim weather, a soft sky tint, and distant flashes instead.
- Readable procedural lightning: storms can produce blue, violet, and white forked bolts with a configurable visible hold, a short-range flash light, and distance-delayed thunder.
- Real lightning danger: exposed players can be struck during severe storms. Strikes can deal lightning damage, knock players back, and can be made non-lethal in the config.
- Wildfire system: drought and dry weather can lead to a connected moving fire-front, with embers, flames, smoke, heat-haze particles, scorch marks, and controlled local fire damage. Rain, wetness, floodwater, and exhaustion of fuel suppress it.
- Strong Winds disaster: severe gales add windblown debris and can topple a limited number of eligible trees. Base-protection checks are enabled by default, and direct structure damage remains disabled.
- Expanded disaster cycle: Storm Tides, Flash Surges, Great Floods, Droughts, Wildfires, and Strong Winds all use the same saved, host-controlled event framework.
Important upgrade note
Older configs may still have the retired screen-space storm overlays switched on. If you ever see a dark horizontal strip or black band across the display, open BepInEx/config/marc.thefloods.cfg and set both settings below to false:
[Storm Visuals]
EnableBlackHorizonStormBank = false
EnableApproachingStormFront = false
What is The Floods?
The Floods: The Broken Cycle is a rare extreme-weather and coastal-disaster mod for Valheim. The sea can rise, retreat, become violent, and transform how safe a familiar shoreline feels. A dry coast can become a fire risk. A calm forest can turn dangerous under a gale.
The mod is designed around long quiet periods punctuated by memorable events. The host rolls and saves event strength, timing, and state, then synchronises the result to connected players.
Main features
Dynamic coastal events
- Storm Tide — a variable coastal rise, normally between +1.5 m and +5 m by default.
- Flash Surge — a fast and dangerous surge, normally between +6 m and +12 m. It can begin with an unnatural sea drawdown.
- The Great Flood — a rare major event, normally between +8 m and +16 m.
- Drought — the sea retreats, normally by 3–5 m. Rare severe droughts can expose even more shoreline.
- Wildfire — can emerge from extreme dryness or dry lightning.
- Strong Winds — an independent gale disaster with debris and controlled treefall.
Every water event moves through an omen, rising, peak, and receding phase. The exact severity is rolled once, stored with the world state, and does not change when the world reloads.
Storms and lightning
- Valheim’s native thunderstorm environment is used during active coastal storms.
- Soft storm darkening and distant flashes build pressure without relying on a cropped black screen overlay.
- Ambient bolts add atmosphere around active storms.
- Dangerous ground strikes can target exposed players once a storm becomes severe enough.
- Lightning can ignite dry, flammable ground.
- Thunder can arrive after a realistic delay based on strike distance.
Wildfires
- Fire begins as a staggered connected front, rather than isolated tiny fire spots.
- Fire prefers dry, flammable biomes and moves with the wind.
- Effects include bright flame particles, smoke, embers, ground glow, local light, rising heat-haze particles, and temporary scorch marks.
- Rain, floodwater, wet ground, and fuel burnout extinguish the fire.
- Wildfire node counts, light counts, detail distance, spread speed, and damage are configurable for performance.
- S
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: