Stund
The time of day and the day number, on screen.
模組介紹 作者原文
Stund
The time of day and the day number, on the screen.
Why
Valheim already has a clock, and it shows it to you in the most expensive way there is.
The sun is precise. Sunrise and sunset are fixed fractions of the day, always the same, and
every experienced player is reading them without being told to. You look at the light and
you know roughly how long you have. It works well enough that a clock feels redundant right
up until you are underground.
And underground is where the decisions are. In a mine, a crypt, a longhouse, a fog bank or
below deck, there is no sun and no horizon, and the questions that actually turn on the time
are exactly the ones you ask in those places. Is there enough light left to sail home. Is it
worth starting the last corridor. Is it nearly night, so going to bed now is free, or did
night just start, so it is eight minutes of standing about. The information is in the game
already. It is simply not readable at the moment it matters.
Stund is Old Norse for an hour, a while, a point in time.
What it shows
Day 43 17:45, in the game's own typeface, in a corner you choose.
The day number is the game's own count, the one it announces at dawn. The time is derived from the world
clock rather than from the smoothed value the sun and the fog are drawn with, which lags by
a couple of seconds of real time. On a twenty-minute day that is minutes of game time, and
a clock that is minutes out at dawn is a clock people stop trusting.
The clock follows the sun, not the raw world time. Valheim does not light the sky from raw time:
it squeezes the night, so the sky runs on a rescaled day, and the morning trigger, the horizon
transitions and the lighting all read that. Stund applies the same rescaling (a copy of
EnvMan.RescaleDayFraction), so the morning (the "Day N" message and the game's own morning trigger) is exactly 06:00, sunrise is about 06:00 (the horizon transition is centred a quarter-hour later), noon is 12:00, sunset
is 18:00 and midnight is 00:00. Night is the part that moves fastest on the clock, which is the
game's doing and not a bug.
The day number changes at 06:00, together with the "Day N" message, rather than at midnight where
the game's own counter rolls, so the number on the HUD never runs ahead of the announcement.
Where it sits
Top centre by default, because it is the only part of the screen vanilla leaves empty in
ordinary play. The health, stamina and eitr bars own the top left and the minimap owns the
top right. The thing that will sit on top of it is a boss health bar, which is also top
centre and is not there for long. Corner, offset and size are three lines in the config.
It hides when the rest of the HUD hides, including in cutscenes and on the death screen,
because it is parented to the HUD rather than drawn over it.
Installing
Needs BepInEx. Nothing else. Through a mod manager it is one install. By hand, put
Stund.dll in BepInEx/plugins/Stund.
Then start the game once and quit. That first run writes the config file. It does not exist
before the mod has loaded, which is the usual reason people think it is broken.
Settings
The file is BepInEx/config/ezomic.valheim.stund.cfg. Open it in any text editor. Every
setting has a comment above it, so the file explains itself.
Note that changing a default in a new version does nothing on a machine that has already run
the mod. BepInEx writes every entry on first run and the saved value wins.
Multiplayer
Nobody else needs it. Purely local and purely visual: it reads a clock every client is
already given and draws a label. A server does not know it is there.
If Core is installed, this mod registers with its
version gate so a mismatch is reported rather than discovered later. Every setting here is
marked as yours. A host does not get to decide where on your screen your clock sits.
Bugs and ideas
Both go to the site. longhouse.thijssensoftware.nl/bugs
is for anything broken, and longhouse.thijssensoftware.nl/ideas
is for what a mod sho
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: