SpecialAttack

版本 v1.2.3·更新於 2026-10-04

Special attacks for every weapon type: swords, axes, clubs, sledges, atgeirs, spears, knives, fists, bows, crossbows. Plus Dash, Guard Cancel, Quickstep, tranquilizer bolts, crossbow reload upgrades,

模組介紹 作者原文

SpecialAttack

Adds unique special attacks to every weapon category in Valheim —

swords, axes, clubs, sledgehammers, atgeirs, spears, knives, bare

fists/fist weapons, bows, and crossbows — each with cooldown tracking,

configurable damage multipliers, visual/audio feedback, and an optional

custom activation key (see the table below for the full weapon-by-weapon

list). On top of that, several weapon-independent extras: a configurable

dodge-roll replacement (Quickstep), a standalone dedicated-key dash (Dash)

that works regardless of equipped weapon, and the ability to cancel an

in-progress melee swing into a normal block (Guard Cancel). Crossbows and

bows get extra depth beyond their own special attack — reload

improvements and skill XP tuning for crossbows, and arrow

embedding/recovery/gravity tuning for bows. All cooldowns are shown on a

configurable on-screen HUD, and every value in the mod is configurable via

the BepInEx config file.

Special Attacks by Weapon

| Weapon | Special Attack | Description |

|--------|---------------|-------------|

| 1H Sword | Sword Chain | Secondary attack starts a chain — hold to keep chaining up to 3 hits, each with its own damage multiplier. Extra hits unlock at higher Swords skill levels. |

| 2H Sword (Claymore / THSwordKrom / Gold / Slayer variants) | Quad Slash | Secondary attack replaces the vanilla swing with a 4-hit slash combo — each hit has its own animation speed and damage multiplier. Extra hits unlock at higher Swords skill levels. |

| Bastard Sword (Warfare weapon) | Crescent Wave | The weapon's own secondary attack plays normally; at the hit-trigger moment a piercing crescent slash is additionally fired forward — at higher Swords skill, more crescents fire in quick succession from that same single swing. |

| Spear | Spear Pin | Throws the spear into an enemy — it stays embedded, slowing the target and dealing bonus damage. Walk up and pull it out to get your spear back; the bonus damage and reticle stay for the pin duration while the slow wears off gradually. |

| Battleaxe (2H Axe) | Impact Burst | Throws the axe with a spinning visual; it explodes in an AoE burst on impact. |

| 1H Axe | Hatchet Hook | Secondary attack is replaced entirely by a throw — the axe embeds in the target (slowing it) instead of swinging. Walk up and pull it out to get your axe back (or it drops at your feet if your inventory is full); pulling it out starts a bleed DoT on the target. |

| 1H Club/Mace | Concussion Blow | The weapon's own swing/damage is untouched; every monster actually hit by the swing gets a forced stagger + brief movement/attack lockout (small/large monster tiers gated by Clubs skill level; bosses are excluded). |

| Sledgehammer / 2H Mace | Aftershock | The weapon's own ground-slam swing plays normally; immediately after, a series of shockwaves ripples out from the impact point, growing in size and damage over 1–5 waves depending on Clubs skill level. |

| Battle Hammer (Clubs + Two-Handed, excluding Sledgehammers) | Spinning Sweep | Hold secondary attack to spin continuously, hitting all nearby enemies for the duration. |

| Polearm / Atgeir | Spiral Thrust | The weapon's own secondary attack plays normally (motion/hit detection/multi-hit untouched); only this swing's attack instance is switched to a horizontal spin thrust, and every monster hit takes extra follow-up hits over time (1–5 depending on Polearms skill level). |

| Knife / Dagger | Smoke Vanish | Throws a smoke bomb that resets nearby aggro and suppresses re-detection for a short duration — lets you reposition or vanish mid-fight. |

| All weapons (per-category toggle) | Quickstep | Replaces the vanilla roll with a short, fast dash — lower stamina cost, shorter cooldown, brief i-frames. Ported from sighsorry's SecondaryAttacks with the author's permission — see Credits. |

| Any weapon (or none) — dedicated key | Dash | A short straight-line dash on a dedicated key (default V), completely independent of the equipped weapon and of

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
SpecialAttack-1.2.3.zip
檔案大小
209.4 KiB