Soft Capes

版本 v1.0.0·更新於 2026-09-20

Softer Capes that move in the wind - individual presets per cape, optional upper-arm collision protection and an optional Ashen collar adjustment. Client-side; toggle with F7 and F8. All settings adju

模組介紹 作者原文

Soft Capes

By maving.

Give your capes a softer, more flowing feel while keeping Valheim's modern cloth system.

Soft Capes adjusts how easily the fabric bends, how strongly it returns to its original shape, and how far it can bend. Each supported cape has its own preset. The package also includes optional upper-arm collision protection to help reduce arms clipping through the fabric. This can be toggled without independently of using the soft capes for anyone who just wants the collision fix.

Features

  • Individual presets for ten capes: Lox, Feather, Wolf, Linen, Troll, Deer, Ashen, Asksvin, Deep North and Deep North Mage.
  • F8: toggle Softe Capes and compare it with the original.
  • F7: toggle upper-arm collision protection.
  • (F7 and F8 can be rebound in the config files)
  • Edit a config file, save it, then toggle off and on to reload without restarting to adjust the settings to your own liking. (I recommend trying it out when it is really windy "devcommands > env ThunderStorm")
  • Optional removal of the raised Ashen collar, enabled by default.
  • Local visual changes. No item stats, gameplay hitboxes or save files are changed.

Installation

Install Soft Capes with your mod manager and launch the game modded. Requires the Valheim BepInEx 5 pack.

Controls and configuration

Config files are created after the first launch. Both start enabled. Set [General] StartEnabled = false.

Edit these in maving.softcapes.cfg

Lower BendingMultiplier lets the cape fold more easily.

Lower RestorationMultiplier reduces the pull toward its original shape.

Higher AngleLimitMultiplier allows more bending. These are multipliers of each cape's original settings, so identical values do not necessarily give identical motion on different capes.

Allowed ranges: bending and restoration 0–1, angle 1–3. Set all three to 1 to use the original values. Use decimal points in config files. Values outside there ranges will throw an error.

Collision protection on the upper-arm

Edit these in maving.capecollisions.cfg

The collision radius is the shoulder-to-elbow distance multiplied by RadiusRatio, plus the padding for that side. 0.02 adds 2 cm. Larger values may reduce clipping but can push the cape further away from the body.

Allowed ranges: RadiusRatio 0.1–0.5, padding 0–0.12 meters. Zero padding removes the extra margin, not the base capsule. Values outside there ranges will throw an error.

Ashen collar

[Ash] HideRaisedCollar = true hides the raised collar on the Ashen cape. Set it to false, save, and press F10 off/on to keep the collar with softer cloth. F10 off restores both the original cloth settings and collar.

Compatibility

  • Client-side: install on the client where you want the visual changes. No dedicated-server installation is needed. Other players do not need the mod; the changes affect your own character's cape on your client.
  • Uses the game's existing models, materials, wind and modern cloth simulation.
  • The collision component adds upper-arm protection, not full armor-specific collision meshes. Some clipping may remain during extreme poses or with bulky armor (you can experiemtn with the values in the config)
  • Other mods that modify the same cape physics or render mesh may conflict.
  • The Odin cape is not included (I don't have it, can't test).
  • Developed and tested on Linux with BepInEx 5. Windows and macOS have not been verified. The package contains managed plugin DLLs and no native binaries.

Troubleshooting

After equipping a supported cape, the log should report the selected cape and the applied settings. The collision component normally reports two added arm colliders and confirms their registration in the cloth simulation.

If nothing changes, check BepInEx/LogOutput.log, confirm the component is enabled, and try re-equipping the cape. Config changes require saving the file and toggling the relevant component off and on.

To uninstall, close the game and remove this package's plugin folder. No original game files or save

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
Soft_Capes-1.0.0.zip
檔案大小
124.3 KiB