SkillsReworked
RPG-style leveling and prestige for Valheim. Earn XP for a new Level skill and spend your points on attributes that drive your skills (including modded skills). Full controller support.
模組介紹 作者原文
SkillsReworked
SkillsReworked turns Valheim's progression into a classic RPG system: kill enemies to earn Level XP, level up, and spend attribute points on Strength, Dexterity, Intelligence and Endurance — with Rebirth and Prestige for long-term progression. Full controller support.
Upgrading from 1.8.x? The first time you log in with 2.0.0, a dialog asks to move your character to the attribute system. Your Level, XP and Prestige rank are kept; your skills are reset to 0 and your points refunded, so you spend them again on attributes. This can't be undone, so if you're unsure, choose Log out and back up your character first. Nothing is changed until you confirm. The settings changed a lot as well: delete the old config file and let the mod create a new one.
Pairs with TalentTree and Social System. TalentTree turns your Level into talents, Social System parties share kill XP. See Works with other mods.
Opening the Skills window
Open your in-game Skills window as usual. Assign points to your attributes with + / – and confirm with Apply — Rebirth and Prestige are started from there as well. Every attribute lists the skills it drives right below it; click the arrow to fold them away. A small dot on the Skills button in your inventory tells you when you have earned new points.
Screenshots
The XP bar below your health bar shows your Level and the progress towards the next one.
How it works
- Level & XP – every kill grants Level XP; every Level grants 1 attribute point, every 10th Level 2 more — 120 points at Level 100.
- Attributes – points go into Strength, Dexterity, Intelligence and Endurance (max 100 each). A skill always has the level of its attribute: 40 Strength means Clubs, Axes, Polearms, … are all at 40. By default: Strength — Clubs, Axes, Polearms, Spears, Woodcutting, Pickaxes; Dexterity — Swords, Knives, Bows, Crossbows, Dodge, Sneak; Endurance — Unarmed, Blocking, Run, Jump, Swim, Riding; Intelligence — Blood Magic, Elemental Magic, Crafting, Cooking, Farming, Fishing.
- No leveling through use – skills in an attribute list only rise with their attribute. Mining and chopping wood grant a little Level XP instead (configurable), so the party's miner keeps up.
- Your own attributes – servers can rename the four attributes and add up to four more, each with its own skill list. An attribute shows the icon of its first skill; renaming keeps everyone's points.
- Your choice of skills – a skill left out of the attribute lists levels through use like in vanilla. Leave an attribute's list empty to remove that attribute; leave them all empty and SkillsReworked is a pure Level and Prestige system on top of vanilla skills.
- Rebirth – reset your attributes and get all points back. By default this costs 2 Levels and 999 Coins (configurable, can be turned off).
- Prestige – start over from Level 0; every rank makes each 10-Level milestone worth 4 more points (160 points at Level 100 with rank 1, 400 with rank 7 — all four attributes at 100). Requires Level 100 and, by default, one Fader trophy; rank 7 is the maximum.
- Fair XP – less XP in biomes you have outleveled; bonus XP for your first win over each boss.
- Boss fights are a group effort – everyone who was there gets the full boss XP, not just whoever landed the last hit and their party.
- Joining mid-run – an existing character is converted once, after you confirmed it: its trained skills become its starting Level (characters from SkillsReworked 1.x simply keep their Level).
- Death penalty – you lose part of a Level instead of skill levels.
Works with other mods
- TalentTree – talent points come from your Level; Rebirth and Prestige also reset your talents.
- Social System or Groups – nearby party members share kill XP. With Social System, friends and party members also see your Level and Prestige.
- Modded skills – skills from other mods (e.g. skill mods from smoothbrain) can be assigned to any attribute in the config by their English name, or by their numeric ID if the
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