SharedMap
Shared exploration layer plus public/private markers with owner-only delete, synced through the server. Crossplay-safe; players without the mod can still join.
模組介紹 作者原文
SharedMap
A shared map layer for your server: everyone's exploration and public markers, synced through the server and saved next to the world. Your own map stays your own.
Markers
- Public marker: choose an icon and double-click the map. Everyone on the server sees it, tinted so you can tell it apart.
- Private marker: hold Left Ctrl while double-clicking. Only you see it, like vanilla.
- Make public later: hold Left Shift and left-click one of your private markers, or a greyed-out marker read from a cartography table. A plain left-click on a greyed-out marker makes it your own private (white) marker, as in vanilla.
- Cross out: left-click a marker to cross it out or undo the cross. Anyone can cross out a public marker.
- Delete: right-click a marker. A public marker can only be deleted by the account that placed it or by an admin (listed in adminlist.txt; the host of a listen server counts as admin). The server logs every deletion with the player, marker name, icon, biome, coordinates and owner.
- Duplicates: markers with the same icon and name (unnamed ones count too) within 20 m (configurable on the server) are cleaned up:
- Between public markers, the server keeps the original and removes the new one.
- On your own map, every marker is checked: public (gold), private (white) and cartography (grey). Gold beats white beats grey; within a colour the older marker stays.
Personal map
- Shared exploration shows as lighter fog, the same shading vanilla uses for cartography-table data. It is never written into your own exploration.
- Hiding the shared map: untick the Server shared map checkbox on the large map (above vanilla's cartography and "Visible to other players" checkboxes) (or set ShowSharedMap = false). This hides shared exploration and public markers without changing your own exploration, private markers or cartography-table data.
- Cartography tables: areas you read from a table are added to the shared exploration for everyone. Vanilla's "Cartography Table Shared map" checkbox then only shows or hides the table's pins; the fog stays under the "Server shared map" checkbox.
- Saving: public markers are never saved to your character or written to a cartography table. Your client receives them from the server each time you join.
Crossplay / network
- Map data is sent in batches of compressed changes. The initial map goes out in bands of 64 rows. Nothing is sent pixel by pixel.
- Sending pauses whenever a connection's send queue is busy, so the map never delays world and gameplay data.
- There is no version enforcement. Players without the mod, including console players, can join and are never sent map data.
Install
- Server: required. It stores the map in.txcsharedmap next to the world.db file, keeping the previous save as.txcsharedmap.old.
- Clients: every player who wants the shared map. The server and clients must run the same major version.
Config (BepInEx/config/txc.sharedmap.cfg)
| Section | Key | Default | |
|---|---|---|---|
| General | ShareExploration | true | Server setting. |
| General | SharePins | true | Server setting: allow public markers. |
| General | ForcePublicPosition | false | Server setting: forces vanilla "Visible on map" on for every player, including players without the mod. For modded players the checkbox is ticked and locked. |
| General | DuplicateRadius | 20 | Server setting: duplicate radius in metres. 0 = off. |
| Client | ShowSharedMap | true | Show shared exploration and public markers. |
| Client | PrivateMarkerKey | LeftControl | Hold this key while double-clicking to place a private marker. |
| Client | PublishMarkerKey | LeftShift | Hold this key and left-click a private or greyed-out marker to make it public. |
| Client | PublicMarkerColor | light gold | Tint of public marker icons. |
| Network | SendInterval | 0.25 | Seconds between send batches. |
| Network | MaxMessagesPerTick | 4 | Maximum messages per connection per batch. |
| Network | MaxSendQueueBytes | 5120 | Map sendin
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: