SharedExploration
Server-side: every map table gets the areas all players have explored, so Read on any table shows everyone's map. Players need nothing.
模組介紹 作者原文
SharedExploration
A server-side plugin: the server keeps track of where every player has been and adds it to the
explored area of every map table. Anyone who uses Read on a map table gets the whole group's
exploration, even of places they never visited and even if the others never stood at a table.
What it does
- Every couple of seconds, the server marks the area around each connected player as explored, with
the same radius the game uses for your own map.
- Every 30 seconds (by default), it adds what is new to every map table in the world.
- Map tables also share with each other: something added to one table with Record reaches all of
them on the next update.
- Pins are not touched: only the explored (unfogged) area is shared.
- The explored area is kept between restarts, per world, in
BepInEx/config/SharedExploration.explored.gz.
Install
On the dedicated server only, with BepInEx: install it with a mod manager's server profile, or
copy SharedExploration.dll into the server's BepInEx/plugins. Players need nothing: they use the
map tables as usual.
Settings
BepInEx/config/Tie.SharedExploration.cfg, section [General]:
| Setting | Default | Meaning |
|---|---|---|
| Enabled | true | Add the areas players explore to every map table. |
| SampleIntervalSeconds | 2 | How often player positions are recorded (the game explores every 2 s). |
| MapTableUpdateSeconds | 30 | How often map tables are updated with the recorded areas. |
| ExploreRadius | 0 | Radius in metres revealed around each player; 0 uses the game's own radius. |
Console
mapexplore shows how much of the map is explored and how many map tables there are;
mapexplore update updates the tables right away. It runs on the server, so from a player's console
it needs a mod that sends commands to the server, such as ServerDevcommands (server mapexplore).
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: