Shadows Of Midgard

版本 v2.0.9·更新於 2026-10-04

A stealth and perception engine for Valheim. Creatures see, hear, remember and doubt - vision cones, line of sight, noise, light, weather and camouflage feed a Stealth Brain that tracks each player se

模組介紹 作者原文

🌙 Shadows of Midgard

"You think the dark hides you. The dark hides nothing — it only makes them work for it. Step off the gravel. Wait for dark. Let the rain do the rest, and the draugr will walk past close enough to touch."

Shadows of Midgard replaces Valheim's perception with one that can be reasoned about. A creature has a vision cone with a real blind spot behind it, casts a real line-of-sight ray against the same layer mask the game uses, and hears you at a distance that depends on what you are wearing and how fast you are moving. It remembers where it last saw you, goes and looks, gives up, calls for help, and runs when it is losing. And it does all of that per player — it can be hunting your friend and completely unaware of you, crouched two metres away, in the same frame.

It does not fight the game's AI. It answers the questions vanilla already asks — can I see this, can I hear this — and lets vanilla decide what to do about the answer.

📜 Contents

  • ⚔️ Features
  • 🕯️ Light and Shadow Are Real
  • 🌿 Cover You Can Actually Stand In
  • 🔊 You Make Noise
  • 🎽 Armour Is a Trade
  • 👁️ Creatures Look, and Can Be Blocked
  • 🧠 Four Rungs, and a Memory
  • 👥 Every Player Tracked Separately
  • 🖥️ The Eye and the Bar
  • 🛡️ It Yields to Other Mods
  • 🍗 Instructions
  • 🛠️ How-To
  • 🥷 Actually Sneak Past Something
  • 🎽 Fix a Mis-Scored Piece of Armour
  • 🖥️ Set Up a Dedicated Server
  • 🐛 Read the Log When Something Is Wrong
  • ⚙️ Configuration
  • 🔒 The Lock
  • Server-Synced (Admin Controlled)
  • Local to Your Game
  • 🔌 For Mod Authors
  • 🔄 Upgrading
  • 🧩 Compatibility
  • 📦 Dependencies

⚔️ Features

🕯️ Light and Shadow Are Real

Your visibility starts from the light actually falling on you, and that light is the sun or the moon. Full daylight makes you easiest to see, a clear moonlit night adds well under half as much, and the dark of a crypt adds nothing. Put a wall, a rock face or a roof between you and the sun or moon and you are harder to see again. Weather joins in — rain and snow cut how far a creature can see you, and fog cuts it harder. None of this is a biome lookup or a time-of-day switch: it is the game's own sun and moon, exactly as bright as the hour and the weather make them. Torches, fires and forges are not counted; a torch in your hand is just one more item you are carrying.

🌿 Cover You Can Actually Stand In

Bushes and tall grass conceal you, sampled from the real vegetation around your feet rather than from what biome the map says you are in. Crouching helps everywhere, and helps considerably more when there is something to crouch in. The three stack: crouched, in grass, inside a bush is a genuinely different proposition from crouched on bare rock.

🔊 You Make Noise

Movement generates noise scaled by how fast you are going, and armour adds to it — plate is loud. Crouching removes most of it. Rain, snow and mist mask a good fraction of whatever is left, so foul weather is the sneak-thief's friend twice over. Hearing is omnidirectional and does not care about walls: a creature that cannot possibly see you can still hear you blunder past in iron.

🎽 Armour Is a Trade

Every equipable item in the game is classified on first launch by weight and material and written to a hand-editable JSON file. Heavy metal is loud and visible. Leather is quieter. Ghillie, forest, swamp, wolf, lox and mist-themed gear grant active camouflage when it matches the biome you are standing in. Modded armour is picked up automatically, and if the classifier gets a piece wrong you can correct it and mark it "Protected": true so your answer survives every future rebuild.

👁️ Creatures Look, and Can Be Blocked

A creature has a configurable vision cone — 120° by default — with a real blind spot behind it, and it casts a line-of-sight ray against the same layer mask vanilla uses. So a closed door works. A rock works. And critically, it keeps working after the creature has noticed you: an alerted creature re-checks line of sight on a bounded interval, which means

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
Shadows_Of_Midgard-2.0.9.zip
檔案大小
256.2 KiB