SensibleRecipePack

版本 v1.0.1·更新於 2026-10-09

A pack of recipe files for RecipeManager: Reduces most items' crafting material costs, and slightly modifies many build-pieces' material costs. WIP, needs most of the Deep North recipes.

模組介紹 作者原文

Sensible Recipe Pack

Sensible Recipe Pack

REQUIREMENTS: Recipe Manager by MidnightsFX

WHAT IT DO!?

This is not a stand-alone mod, but rather a package of my own personal build/craft/upgrade material cost values for MidnightsFX's RecipeManager mod.

Recipes

With my "Recipes" files, items made at workbenches tend to use significantly fewer resources than vanilla and have been crafted around the weight of materials used and how that converts to the weight of the item crafted. While my intention was to go for realism and consistency, I also made a point of trying not to increase any item costs beyond vanilla, so the overall trend of this recipe pack is that everything costs less, or is otherwise unchanged. The recipes aren't perfect, but they're a far-cry better than vanilla which requires 240kg of "pure iron" to make a 0.8kg sword. Of course for some items, the finished product weighs less than a single unit of the material used (especially in the case of metal), so we just have to live with knowing that some materials will be wasted no matter what we do.

For upgrading items, the first upgrade always costs only 1 unit of each relevant material. Because of how upgrading in the game is programmed, this increases by an additional +1 for each subsequent upgrade on the same item.

Pieces

"Pieces" as made with the hammer menu (walls, floors, workbenches etc.), are made more consistent without toying around with "realism." If I tried to be realistic about it, a single 1x1x1 stone block would cost \~1400 units of stone, which is absurd. So instead, I established standard wood walls and basic stone/marble blocks as a base-line for build cost, and then changed all the costs of other objects to better reflect the volume of material used in comparison to the established baseline. The 2x2 wood wall still costs 2 wood, but half-walls and anything smaller than a wood wall now only cost 1 wood each, and anything larger than a 2x2 wood wall is priced based on how many 'wood walls' seem to be represented in the object. Similarly, a 1x1x1 stone or marble block now costs 1 stone or marble, and larger objects cost a multiple of that based on how many stone blocks fit into that object. Grausten, the newest member of the family, is now very inexpensive to build with.

As with the recipes files, I made a point of never increasing any existing 'pieces' material costs: all values are either reduced or unchanged. This means certain pieces like 2x4x1 stone walls are still cheaper to make than filling the same space with smaller pieces.

Installation:

Step 1) Use Mod Manager, it's great.

Step 2) Optional (Only necessary if the costs don't update automatically). Launch the game with console enabled, load a save file, open the developer console, and input these 4 commands one after the other:



devcommands

RM\_Recipes\_Reload

RM\_Pieces\_Reload

devcommands

and that should do the trick. If it doesn't work right away, try rebooting the game.

THIS PACKAGE IS NOT BALANCED.

Just putting that out there.

This will be considered cheating by the majority of the player base, but I made this to scratch my realism itch. If you want to play the game as it was intended: do not use this mod. The vanilla game has (arguably) good reason for requiring you to use excessive amounts of material. For example, with this mod you may often find yourself crafting a new item and upgrading it to max available rank in a single sitting, which was not the devs' intention (at least not without doing a lot of exploration and grinding first).

THIS PACKAGE IS FULLY CUSTOMIZABLE.

but unfortunately NOT through the config menu.

RecipeManager lets you "print" all of your recipes and pieces in the form of YAML text files, which you can then edit. This pack is just a folder filled with yaml files containing all (or all but a few) player-accessible craft and build recipes, which I exported and then edited by hand. If you want to change any of the recipes, just fol

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

ValheimModding-YamlDotNetdenikson-BepInExPack_ValheimValheimModding-JotunnMidnightMods-RecipeManager

檔案與校驗

檔案名稱
SensibleRecipePack-1.0.1.zip
檔案大小
102.6 KiB