SeedMap
Every boss, trader, dungeon and point of interest of your world on the in-game map, worked out from the seed. Optional fogless biomes. Client-side.
模組介紹 作者原文
SeedMap
See where everything in your world is, right on the in-game map: bosses, traders, burial chambers, troll caves,
sunken crypts, frost caves, infested mines, charred fortresses, runestones, dragon egg nests, fuling villages,
tar pits, Dvergr outposts and more. Like the online seed maps, but inside the game and in your language.
Client-side only. Install it on your own game; the server and the other players don't need it.
Features
- A panel on the large map (M) to switch each category on or off, with how many of each the world has.
It uses the game's own checkboxes, panel and font, and can be folded by clicking its title.
- Biomes without fog: show the whole world's biomes. It only changes what you see; nothing is marked as
explored, so switching it off brings your real map back.
- Pins are temporary: they never mix with your own pins and are never saved to your character.
- Boss, trader and biome names come from the game's own translations. The rest of the panel is translated to
English, Spanish, German, French, Brazilian Portuguese, Russian, Polish and Italian (other languages use English).
Where the locations come from
- Single player or a world you host: your game is the server, so it reads the real list. Always exact.
- Dedicated servers: clients are never sent the list, so SeedMap works it out from the seed by running the
game's own location placement code, exactly as the server did when it created the world. The first time you
join a world this takes a minute or two in the background (the panel shows the progress); the result is cached
in BepInEx/cache/SeedMap and loads instantly afterwards.
Tested against real servers: 12,346 of 12,346 locations identical on a world created with the current version,
and 12,288 of 12,288 on a world played since earlier versions.
Unique places (Haldor, Hildir, the Bog Witch, the ancient table) have several possible spots until someone finds
one; SeedMap shows them all marked "(possible)" and hides them once the game shows the real one.
Limitation: when a big game update changes how locations are placed, servers re-place the locations of
unexplored areas around the parts already explored. Worlds that went through that can differ in those areas.
Configuration
BepInEx/config/thelm.SeedMap.cfg (or the config editor of your mod manager):
- RevealBiomes: biomes without fog (also switchable from the panel).
- ShowOnMinimap: also show the pins (and fogless biomes) on the small corner minimap.
- ShowPanel: show the panel on the large map.
- [1 - Categories]: which categories are shown.
- GenerationBudgetMs: milliseconds per frame spent on the first calculation (default 6).
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: