ReefLevels
The Reef's creature levels: stars per bosses defeated (up to five, shown in the nameplate), bigger creatures per star, elemental infusions (name, tint, damage). Replaces the creature part of CLLC. Ser
模組介紹 作者原文
ReefLevels
The Reef's creature levels. The client nearest to a creature decides its stars when it spawns; this mod makes that roll ours: the number of stars depends on how many bosses the world has defeated, up to five, and starred creatures can carry an elemental infusion.
Install on the server and on every client. A client without it is not refused: it simply sees vanilla stars (two at most) on a creature that really has more, and fights it at its real level. Players on The Reef get it through the TheReef modpack.
What it does
- Stars per world level. World level = number of the first six bosses defeated (Eikthyr to the Queen). At world level 0 most creatures are 0 stars, some 1 or 2; every boss raises the odds and the ceiling, up to 5 stars. Maximum stars caps the roll (server setting).
- Health and damage per star stay vanilla: health × level, damage +50 % per star, loot × level. Nothing changes there.
- More than two stars shown in the nameplate (5 stars per row), and creatures grow 10 % per star (not in dungeons).
- Infusions. A starred creature can be Fire-, Frost-, Lightning-, Spirit-, Poison- or Chaos-Infused: the name says so, the creature is tinted, part of its damage becomes that element (Spirit also heals it on hit), Poison and Chaos ones burst poison on death on players within 4 m. Chances scale with the stars.
- Breeding. A newborn of tamed animals (boar, wolf, lox, hen, asksvin) is born with stars drawn around its parents': from the parents' average, one table row per average — from 0-star parents: 80 % the same, 19 % one star, 1 % two stars; from 2-star parents: 5 % 0★, 35 % 1★, 40 % 2★, 19 % 3★, 1 % 4★ (full table in the config). Never more than two stars above the best parent, never above 4. Two 3-star boars can give you a 0-star piglet: cull, select, try again. The wild is untouched.
- Bosses and players are never touched; tamed animals only at birth, as above.
Coming from CreatureLevelAndLootControl
ReefLevels replaces the creature part of CLLC (level roll, infusions, stars display) with our own code. Creatures already rolled by CLLC keep their level and their infusion (the mod reads CLLC's fields, never writes them). Remove CLLC from the profile: if both are loaded, ReefLevels steps aside and logs a warning. Not carried over: extra effects (Aggressive, Quick, Regenerating, Curious, Splitting, Armored), boss affixes, loot multipliers, damage-taken modifiers, infusion particles.
Config (BepInEx/config/reef.levels.cfg)
- [Levels] Maximum stars, Chances for stars at world level 0..5, Creature size increase per star, Increase creature size in dungeons — server, synced.
- [Infusions] Enabled, Chance for Fire/Frost/Poison/Lightning/Spirit/Chaos, Multiplier per star — server, synced.
- [Breeding] Enabled, Species, Max stars, Draw from 0-star parents … Draw from 4-star parents (two fewer, one fewer, same, one more, two more, in %) — server, synced.
- [Infusions] Add the infusion to the name, Tint brightness, [Debug] Log rolls — yours.
Credits and licence
Code: The Reef (Synistro), MIT. No CLLC code or asset is used.
Problems
Tell Synistro on Discord with your mod manager's log (Settings > Browse profile folder > BepInEx/LogOutput.log).
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: