ReefCharacters
The Reef's characters live on the server: your character is stored there, sent back when you join, one character per Steam account, rolling backups. Drop-in successor of ServerCharacters (same files).
模組介紹 作者原文
ReefCharacters
Your character lives on the server. Every time the game saves your character (every 30 minutes, when you log out, when you die), a copy goes to the server; when you join, the server copy is what you play with. Nobody can bring an inventory from another server or from an edited save.
Install on the server and on every client. The server refuses a client that does not run the same version (Jötunn network compatibility). Players on The Reef get it through the TheReef modpack.
What it does
- Your character is stored on the server under your Steam account and character name, and sent back to you when you join. Your local save is overwritten with the server copy at every join, so what you see is what the server has.
- One character per Steam account on the server (server admins are exempt). You keep playing the character you created there.
- A new player must create a new character for the server. A character that has already played elsewhere is refused when the server has no copy of it — that is the whole point of the mod.
- Rolling backups on the server: a dated copy before every overwrite, 25 kept per character (server setting).
- Dedicated to the server: a character used on this server carries the server's map and spawn data in its file. Use a separate character for your solo worlds. The first time the mod overwrites a local file that already had progress, it keeps a one-time copy next to it (.fch.beforereef).
Messages you may see when joining
- "This server keeps one character per Steam account." — you already have a character here; log in with that one.
- "Your character already has progress but the server has no copy of it." — create a new character for this server.
- "The server copy of your character could not be read." — tell the admin; nothing was changed on your side.
- "The server did not send your character in time." — try again; if it repeats, tell the admin.
Coming from ServerCharacters
Nothing to do. The files on the server are the same (characters_local/Steam__.fch, the game's own save format): every character stored under ServerCharacters is read as it is. Remove ServerCharacters from the profile; the two refuse to load together.
Settings
BepInEx/config/reef.characters.cfg — server: Backups to keep (25), One character per account (true); client: Profile timeout (20 s).
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: