QuietNights
Stops boss kills from sending fulings, seekers and charred into other biomes at night. They still spawn at home. Configurable per creature, set on the server and followed by every client.
模組介紹 作者原文
Quiet Nights
Killing a boss in Valheim does more than unlock the next biome: it switches on
extra creature spawns at night in the biomes you already cleared. Quiet Nights
turns those off for fulings, seekers and the charred, so a long-lived server's
starting areas do not get steadily more hostile as the group progresses.
Only away from home. Fulings still roam the Plains, seekers the Mistlands and
charred the Ashlands exactly as before, day and night. What stops is those
creatures arriving after dark in biomes you had already made safe, because
someone killed a boss.
Raids and the fixed spawners in camps and dungeons are not touched. How it works,
and why it is built the way it is, is in docs/DESIGN.md.
Installing
Needs Mushroom Sync. Install both on every
client and on the dedicated server.
Every client matters more than usual here. Valheim rolls a zone's spawns on the
client that owns the zone, not on the dedicated server, so a player without the
mod still spawns the vanilla night creatures for everyone near them.
Configuration
Settings are read from the server's BepInEx/config/mushroom.quietnights.cfg
and followed by connected clients; a client's own file is left untouched.
| Setting | Default | |
|---|---|---|
| General.Enabled | true | Master switch. Off means vanilla spawns |
| Rules.Creatures | Goblin:Plains, Seeker:Mistlands, Charred:AshLands | Prefab:HomeBiome pairs. A trailing ` matches a family of prefabs; join several home biomes with +` |
| Rules.BossKeys | defeated_* | Which global keys count as a boss kill. Only spawns that require one of these are touched |
Changes apply live, without a restart or a relog. Creatures already in the world
are left alone; night spawns walk off at dawn on their own.
Seeing what it does
quietnights dump
in the F5 console (no devcommands needed) writes every boss-gated spawn entry,
and what Quiet Nights does to each, to BepInEx/config/QuietNights.dump.txt.
Use it to find the real prefab name of a creature you want to add, and to check
a rule catches what you meant: suppressed entries are marked APPLIED.
Building
dotnet build -c Release
See docs/devops.md if the game is not where the Steam
registry says it is.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: