QuietNights

版本 v0.1.0·更新於 2026-09-23

Stops boss kills from sending fulings, seekers and charred into other biomes at night. They still spawn at home. Configurable per creature, set on the server and followed by every client.

模組介紹 作者原文

Quiet Nights

Killing a boss in Valheim does more than unlock the next biome: it switches on

extra creature spawns at night in the biomes you already cleared. Quiet Nights

turns those off for fulings, seekers and the charred, so a long-lived server's

starting areas do not get steadily more hostile as the group progresses.

Only away from home. Fulings still roam the Plains, seekers the Mistlands and

charred the Ashlands exactly as before, day and night. What stops is those

creatures arriving after dark in biomes you had already made safe, because

someone killed a boss.

Raids and the fixed spawners in camps and dungeons are not touched. How it works,

and why it is built the way it is, is in docs/DESIGN.md.

Installing

Needs Mushroom Sync. Install both on every

client and on the dedicated server.

Every client matters more than usual here. Valheim rolls a zone's spawns on the

client that owns the zone, not on the dedicated server, so a player without the

mod still spawns the vanilla night creatures for everyone near them.

Configuration

Settings are read from the server's BepInEx/config/mushroom.quietnights.cfg

and followed by connected clients; a client's own file is left untouched.

| Setting | Default | |

|---|---|---|

| General.Enabled | true | Master switch. Off means vanilla spawns |

| Rules.Creatures | Goblin:Plains, Seeker:Mistlands, Charred:AshLands | Prefab:HomeBiome pairs. A trailing ` matches a family of prefabs; join several home biomes with +` |

| Rules.BossKeys | defeated_* | Which global keys count as a boss kill. Only spawns that require one of these are touched |

Changes apply live, without a restart or a relog. Creatures already in the world

are left alone; night spawns walk off at dawn on their own.

Seeing what it does

quietnights dump

in the F5 console (no devcommands needed) writes every boss-gated spawn entry,

and what Quiet Nights does to each, to BepInEx/config/QuietNights.dump.txt.

Use it to find the real prefab name of a creature you want to add, and to check

a rule catches what you meant: suppressed entries are marked APPLIED.

Building

dotnet build -c Release

See docs/devops.md if the game is not where the Steam

registry says it is.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimMushroom_Vikings-MushroomSync

檔案與校驗

檔案名稱
QuietNights-0.1.0.zip
檔案大小
15.6 KiB