Quads Portal Hub

版本 v1.4.3·更新於 2026-10-12

Portals you can actually use: press E on a portal and pick where it goes from a list.

模組介紹 作者原文

🌀 PortalHub

Version 1.2.1 · all the mods · install it (r2modman, Mod Manager) or the in-game mod manager (F7)

Press E on a portal and pick where it goes from a list of every portal in the world: nearest first, searchable, with favourites. Every portal shows on the map with lines between linked ones. One click links it both ways, and no more matching names on two portals. (Install it on the host too.)

📸 Screenshots

Pick where a portal goes from the list: names, lands, distances

Good to know

  • E on any portal opens the PortalHub menu instead of the game's name box (press Shift+E for the game's own name box).
  • Protected areas: a portal inside someone else's switched-on ward can't be relinked or renamed by you, and "link it back" leaves such a

portal as it is (you get a one-way link). The host checks this, whatever a player's game says. With HideWardedPortals on (the host's

choice), those portals also stay out of your list and map.

Known clashes

  • XPortal (yay.spikehimself.xportal) links portals its own way and skips the game's portal pairing that PortalHub's links rely on

(they would stop working after a restart), and both want E. With XPortal installed, PortalHub stands down (it says so in the log): use

one or the other.

🔍 How it works

Portals you can actually use: press E on a portal and pick where it goes from a list.

What is in it

  • The list shows every portal in the world, nearest first, with its biome and distance. Search it, sort it by name, or star the ones you use most to keep them at the top.
  • One click links this portal to the one you pick, and (by default) links that one back, so there is no more matching names on both ends.
  • Every portal shows on the map with its name, and the big map draws a line from each portal to where it goes (an arrow when it only goes one way). A Map button next to each portal in the menu opens the map at that spot.
  • Look at a portal and it tells you where it goes.
  • Rename a portal right in the menu. Portals you never choose a destination for work the old way, by matching names, so nothing you built breaks.
  • Teleport rules are unchanged: you still cannot carry ores or other blocked items through a portal.
  • Needs to be installed on the host's game (and on yours to use the menu). Players without it can still walk through linked portals.

⌨️ Keys

| Key | What it does |

|---|---|

| E at a portal | Open the portal menu and choose where it goes |

⚙️ Settings

In BepInEx/config/com.quad.portalhub.cfg (made the first time the game runs with the mod).

General

| Setting | Default | What it does |

|---|---|---|

| Enabled | true | Use the portal menu when you press E on a portal. (Off: portals work like in the base game.) In multiplayer the server's value applies. |

| HideWardedPortals | false | Leave portals inside someone else's protected area (a switched-on ward you are not on) out of each player's list and map, and refuse links to them. (Portals in such an area can never be changed by others either way.) In multiplayer the server's value applies. |

| ShowDestinationOnHover | true | When you look at a portal, show where it goes. |

Map

| Setting | Default | What it does |

|---|---|---|

| ShowPortals | true | Show every portal on the map with its name. |

| ShowLinks | true | On the big map, draw a line from each portal to where it goes (an arrow if it only goes one way). |

Menu

| Setting | Default | What it does |

|---|---|---|

| LinkBothWays | true | Picking a destination also links that portal back to this one. |

| Favorites | `` | Portals you starred (managed by the menu; you do not need to edit this). |

👥 Playing together

See who needs which mod on the front page.

🤖 Made with AI

Made with the help of Claude (Anthropic), with Claude Code: designed, written and checked together, and tried in the game.

📜 Changes

  • 1.2.1 A new id, com.quad.portalhub (it was com.dhack.portalhub): your settings move over by themselves the first time it starts, and t

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
Quads_Portal_Hub-1.4.3.zip
檔案大小
248.1 KiB