PlayAsMob
Spawn and control Valheim creatures with their native stats and attacks. Choose their level, leave your Viking behind, and return on death or by command. I tested multiplayer successfully.
模組介紹 作者原文
PlayAsMob 1.0.4
Hi, I'm Ten Zly.
A lightweight BepInEx mod for Valheim. Version 1.0.2 keeps the public multiplayer map marker at your character's body when the mod is also installed on the host/server. Spawn a creature at the camera's position and take control of it while your original character stays behind.
In version 1.0.4, I added a synchronized red alert indicator for possessed creatures. Other players see it through the normal game HUD, without needing the mod.
Commands
Open the console with F5 (add -console to the game's launch options):
playasmob troll 2
playasmob Wolf
playasmob Hatchling 3
playasmob exit
playasmob attacks
playasmob help
- The default level is 1. Level 2 means one star; level 3 means two stars. The game handles health and damage scaling exactly as it does for a normally spawned creature. World difficulty settings still apply.
- Prefab names are case-insensitive. Press Tab to autocomplete available creature names, including creatures from other mods that use the standard Character and BaseAI components.
- playasmob exit returns control to your character and leaves the creature alive, with its normal AI, current health, and level. If the creature dies, control returns to your character automatically.
- Running playasmob again releases the previous creature and spawns a new one at the current camera position. An invalid name or level does not end the current possession.
- playasmob attacks shows the exact attack assignments for the creature you are controlling.
- The command works without enabling devcommands. This mod does not provide a server permission system.
Controls
| In-game binding | Action |
| --- | --- |
| Movement / left stick | Move the creature relative to the camera |
| Mouse / right stick | Turn the camera and change the direction the creature faces |
| Run | Use the creature's own running speed |
| Primary attack | Use the first group of creature attacks |
| Secondary attack | Use the second group of creature attacks |
| Block | Use the third group of creature attacks |
| Jump | Jump; for flying creatures, take off and ascend |
| Crouch | Descend while flying |
| Mouse wheel | Adjust camera distance |
The mod uses your existing game bindings. Attacks retain their native animations, damage, and cooldowns. Holding a button repeats the attack when its animation and cooldown allow it. Creature input is suspended while the console, a menu, or the inventory is open.
Attacks come from the creature's own randomly selected equipment. A troll carrying a log has different attacks from an unarmed troll. If a creature has more than three attacks, they are distributed across the buttons and cycled through on repeated use. If it has only one or two attacks, the remaining buttons repeat an available attack. Peaceful creatures with no attacks remain unable to attack. The mod does not give creatures your character's weapons.
Behavior
- Your character keeps their own stats, inventory, and model. These are not copied to the creature. A panel at the bottom of the screen displays the controlled creature's health and attack assignments.
- Your character's body can still take damage. If it dies, possession ends. Food and other effects on your character continue to expire normally.
- The creature retains its species, faction, resistances, and normal rules for damaging other creatures. It does not automatically become your ally or an enemy of its own species.
- The camera, audio listener, and world streaming follow the creature. The area around your character's body also stays loaded.
- Creatures spawn at the exact camera position. Ground creatures may fall from that position; aquatic creatures should be spawned in a suitable environment.
- Possession also ends when you log out, your character teleports, the creature is removed, or your client loses network ownership of it.
- Automatic detection covers creatures based on Character and BaseAI. Decorative birds, fish, and other entities with separate moveme
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: