Pinnacle
Pinnacle perpetually provides premium pin performance.
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模組介紹 作者原文
Pinnacle
Pinnacle perpetually provides premium pin performance.
New Features
Quick Map Pins
When the Minimap is open* you can now use a keyboard-shortcut to create a pin at your current position.
- See the QuickMapPin config-options to set the shortcut and default pin-name and pin-type.
Command: add-map-pin
add-map-pin [--position=] [--pin-name=] [--pin-type=] [--log]
add-map-pin [--pos=] [--name=] [--type=] [--log]
must be one of the following values:
Icon0 None Shout Hildir1
Icon1 Death Ping Hildir2
Icon2 Bed RandomEvent Hildir3
Icon3 Player EventArea
Icon4 Boss
- Adds a new Minimap pin using the specified position, pin-name and pin-type.
- If --position is not specified, position will be set to your current player position.
- If --pin-name is not specified, pin-name will be set to empty.
- If --pin-type is not specified, pin-type will be set to Icon3.
- If --log is specified, confirmation message will be sent to chat-window and console.
Pin Icon Tags
- You can now use tags at the end of the pin name to customize the pin icon!
- Icon customizations will be visible to those with Pinnacle enabled.
- Vanilla players will see the vanilla pin icon without customization.
- Tags will be stripped from the displayed pin name underneath the icon.
Colorizing Icon
- Add a hex-code to the end of a pin-name in the format of: [#F9F9F9]
- For example: Home Base [#ff0000]
- The hex-code must start with #, then exactly 6 hexadecimal characters (lower-case or upper-case).
Colorizing icons changes the icon sprite's shader color* from the default #ffffff value.
- Colorizing non black-white sprites may not work as intended.
Scaling Icon Size
- Add a percentage to the end of a pin-name in the format of: [150%] (note the percent at the end)
- For example: Home Base [80%]
- Only two and three-digit values are accepted
All values are clamped* to a min/max range of 50% to 200%.
Changing Icon Sprite
- Add a sprite-name to the end of a pin-name in the format of: [:sprite_name] (note the colon at the front)
- For example: Home Base [:egg]
- The full list of sprite names are here:
- The sprite name must match exactly (case-sensitive) and be at least 3 characters long.
Combining Icon Tags
- You can combine all tags in any order as long as the pin name ends with a ].
- For example: Home Base [:egg] [#00ff00] [125%]
- Another example: Away Base: [#990099] [80%]
Tags Configuration
- Config-options for icon tags are under the Pinicon.Tags section.
Features
PinEditPanel
- Edit existing pins and add new pins with more icon types!
- Edit an existing pin
- Left-click on an existing pin on the map.
- The PinEditPanel will toggle on with the default pin data.
- You can modify the pin name, icon and position.
- You can toggle the pin checked state and shared state.
- Add a new pin
- Left-double-click on the target point on the map to add a new pin.
The PinEditPanel* will toggle on with default pin data.
- Click anywhere on the map without a pin to toggle off the PinEditPanel.
PinListPanel
- Lists all your pins or filter them by pin name!
- Show/hide the PinListPanel
- Press Tab (configurable) to toggle the PinlistPanel on and off.
- All pins will initially be listed and pin count shown on the bottom.
- Filter pins by name
- Enter text in the input field at the top of the panel.
- Pins will by filtered by matching text in their name.
- Center map on pin
- Left-click on the target pin row and the map will center onto that pin
- Scrolling animation can be disabled by setting CenterMap.lerpDuration config to 0.
Reposition the PinListPanel*
- Left-click on an open space on the panel and drag to reposition.
- Resize the PinListPanel
- Hover near the bottom-right corner to show the resize button.
- Left-click and drag on this button to resize the panel.
PinFilterPanel
- Filter pins on the map by any icon type (replaces vanilla panel).
Add Pin Shortcut
- You can now use a keyboard-short
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: