PathOfValheiman
Build your specialization in a Path of Exile-inspired passive tree: 2,600+ nodes, focused weapon and crafting clusters, shared masteries and keystones. Replaces vanilla skill progression. English, Rus
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模組介紹 作者原文
Path of Valheiman
This build makes no network requests. No auto-update, no config or tree fetched from the
author's server, no statistics, no crash reports, no sign-in and no build codes. The only links
are the Discord buttons you press yourself. Everything else in the mod works as before.
💬 Join the Path of Valheiman Discord
Come talk builds, ask questions, follow update news, and report bugs through a quick form that keeps everything organized.
- 🐞 Bug reports that go straight to me. Technical trouble, balance, anything odd — send it through the bug form on Discord. Reports land in my admin panel the moment you post them, so I see them immediately, and you can follow what happens to yours: taken into work, fixed, shipped in a version.
- 🗳️ "Same here" votes. Back someone else's report instead of writing a second one — what hurts the most players gets fixed first.
- 📰 Update news and previews before they reach the mod page, plus a look at what is being built right now.
- 🧠 Build talk and questions — ask what a node really does, show what you are playing, argue about what is worth the points.
- ⚔️ Coming soon: one-click build sharing and a dedicated space to browse and discuss other players' builds.
🚧 Early Access
The mod is not finished, and it is not pretending to be. Nodes get added, numbers get moved, and
things break and get fixed — often on the same day. If that is not what you want from a playthrough,
wait a few versions; if it is, you are in the best possible place to shape what this becomes.
The fastest way to help is the bug form. There is a Report a problem button right in the tree
window; it opens the bug channel on our Discord. Reports land in my admin panel the moment
you post them, and you can follow yours: taken into work, fixed, shipped in a version. No Discord? The
same reports are welcome in the comments on the mod page.
What is worth writing about:
- 🐞 Bugs. Check the bug channel first — if someone already reported it, hit "same
here" instead of writing a second one. What hurts the most players gets fixed first.
- ⚖️ Balance. A node that feels mandatory, a node nobody would ever take, a build that trivialises
a boss, a profession that outpaces everything else — numbers are easy to move, but only if I know
which ones feel wrong.
- 🧩 Missing content. Check the roadmap below first, so we do not trade notes about something
already on the way.
- ✨ Ideas for new nodes and mechanics — keystones, mastery options, profession talents.
- 🎨 Interface and art. Something unreadable, a window in the way, a tooltip that explains nothing.
Telling me what you were doing when it happened is worth more than a perfect description of the bug
itself. Screenshots and the log file help; the form takes both.
📣 Follow Path of Valheiman on Telegram
The same mod news and update previews, for those who live in Telegram. Questions, ideas and bug reports belong on Discord — that is where they reach me.
🗺️ Roadmap
Where the mod is heading. Priorities may change based on testing and your feedback.
Your journey. Your specialization.
A passive skill tree inspired by Path of Exile, built for Valheim. Earn experience by fighting, exploring and working, then spend your level-up points on the character you want to play.
The tree keeps each theme focused. Every mechanic that had spread over ten near-identical clusters now lives in four, and what the removed nodes carried moved onto the ones that stayed - fewer points buy the same build. Comfort became Rested charges you carry out of the house, and the ailments share one scale.
2,600+ nodes · 6 attribute sectors · English · Russian · French · Spanish · European Portuguese · Brazilian Portuguese
Points spent on nodes that are gone come back by themselves the next time you log in, ready for the new clusters.
The screenshots are in Russian — that is the language the tree is written in. The mod includes English, French, Spanish, European Portuguese and Brazilian Portuguese translations;
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: