OdinsPins
Auto pins for dungeons, ore and places, shared with every player online. Map tables sync on their own, biome coloured pins, death pins that clear with the grave
模組介紹 作者原文
Odin's Pins
Map pins that make themselves. Dungeons, the ore you strike and places like fuling villages, tar
pits and dragon eggs are pinned as you find them, and every player online gets them too. Map
tables sync on their own, pins are coloured by biome, and death pins clear away with the grave.
Client side, no server install. Every tweak can be switched off on its own.
Part of Odin's Missing Patch,
the pack. It works just as well on its own.
⚠️ Alpha. Built heavily with AI, and many ideas come from other mods (see
Credits). Co-op testing can lag a release by a week. The
source is free to copy under the MIT license; a
credit is appreciated.
Features
| Tweak | What it does |
| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Auto pins | Dungeons, ores you strike and places like fuling villages, tar pits, surtling fire holes and dragon eggs are pinned when you come close. Pins are shared with every player online. |
| Pin looks | Pins are coloured by biome and get their own icons, which name the place on hover. Toggles on the large map show or hide each kind. |
| Death pins | A death pin disappears once your grave is gone. |
| Shared map table | Walk up to a cartography table and your map and its map merge, no click needed. |
A mined-out deposit's pin is ticked off when you come by, and a right click removes an auto pin
for good.
Configuration
The config file is BepInEx/config/rauschekuh.odinspins.cfg. You can also change settings in
game with a config manager, and they apply right away.
- Every tweak has an Enabled switch and its own section.
- Coming from Odin's Missing Patch? On the first start, every setting it had under the same name
is carried over.
💡 A tweak that is off at game start doesn't touch the game at all. If it clashes with
another mod, switch it off and restart. If a game update breaks a tweak, only that tweak
switches off, and the BepInEx log names it.
Multiplayer
Nobody else needs the mod. Players with it get every auto pin the moment someone finds the place;
players without it still get them from a map table. A table behind a ward you have no access to is
only read, never written.
Translations
The mod follows Valheim's language setting. AI translations ship for English, German, Russian,
Chinese, Spanish, French, Brazilian Portuguese, Polish, Italian, Japanese and Ukrainian. To add a
language, add a column to translations.csv in the mod's folder, named the way Valheim names the
language (Dutch, Czech,...), and send it in a pull request.
Install
Use a mod manager (Gale or r2modman), or unzip into BepInEx/plugins/rauschekuh-OdinsPins.
Requires the BepInEx pack for Valheim.
Credits
These mods covered the same ground first. ⛔ Don't run both of a pair.
| Tweak | Similar mod | Difference |
| ---------------- | -------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- |
| Auto pins | Discovery Pins | Mass-pins on a key. This one shares pins with other players and through map tables. |
| Shared map table | Better Cartography Table | Public and private pins, syncs when you use the table. |
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: