NoStumpLeftBehind

版本 v1.0.0·更新於 2026-09-14

Felled trees leave no stump: only on cultivated ground by default, or everywhere, with a rule per tree type. Client-side and configurable.

模組介紹 作者原文

NoStumpLeftBehind

Felled trees leave no stump behind. Out of the box this happens only on cultivated ground, the soil you prepare with the Cultivator, so your tree farm stays clean while the wild keeps its stumps. One line in the config file removes every stump everywhere instead, and each tree type can follow its own rule.

Only new stumps are affected. Stumps already standing in your world stay where they are.

Installation

With a mod manager ( Mod Manager, r2modman, Gale): install it from the mod list, or click Install with App on this page. BepInExPack is installed alongside it.

By hand: install BepInExPack_Valheim first. Then unzip this package and put NoStumpLeftBehind.dll in Valheim\BepInEx\plugins\NoStumpLeftBehind\.

Start the game once, wait for the main menu and quit. The config file now exists.

Configuration

The config file is BepInEx\config\rhenn.nostumpleftbehind.cfg. Edit it with the game closed; the values are read at the next start.

  • Mod manager: open your profile, click Config editor and open rhenn.nostumpleftbehind. You can change the values right there.
  • By hand: open the file with Notepad. Mod Manager it is at %APPDATA%\ Mod Manager\DataFolder\Valheim\profiles\\BepInEx\config\, in r2modman at %APPDATA%\r2modmanPlus-local\Valheim\profiles\\BepInEx\config\, and for a hand install in Valheim\BepInEx\config\.

[General]

| Key | Default | What it does |

|---|---|---|

| Enabled | true | Master switch. false makes the mod do nothing, whatever the other settings say. |

| RemoveStumps | PerTree | One rule for every tree type at once. See the table below. |

| RemoveStumps value | What happens |

|---|---|

| PerTree | The default. Each tree type follows its own line in [Trees]. Those all start as CultivatedOnly. |

| Always | No tree ever leaves a stump, anywhere. |

| CultivatedOnly | A stump is removed only if the tree stood on cultivated ground. Same as the default, but the [Trees] section is ignored. |

| Never | Every tree leaves a stump, as in the unmodded game. |

To get rid of every stump, change one line:

RemoveStumps = Always

Type values exactly as shown, capital letters included. A misspelled value is ignored and the default is used.

[Trees]

One line per tree type, used only while RemoveStumps is PerTree. Each can be Always, CultivatedOnly (the default) or Never. For example, to keep stumps in the wild but never leave an oak stump anywhere:

[General]

RemoveStumps = PerTree

[Trees]

Oak1 = Always

Tree types are named after the game's prefabs:

| Line in the file | Tree |

|---|---|

| Beech1 | Beech |

| Birch1, Birch2 | Birch |

| Birch1_aut, Birch2_aut | Birch with autumn leaves (Plains) |

| Oak1 | Oak |

| FirTree | Fir |

| Pinetree_01 | Pine |

| SwampTree1 | Ancient tree (Swamp) |

| YggaShoot1, YggaShoot2, YggaShoot3 | Yggdrasil shoot (Mistlands) |

| AshlandsTree1, AshlandsTree3, AshlandsTree4, AshlandsTree5, AshlandsTree6, AshlandsTree6_big | Charred tree (Ashlands) |

| SnowFirTree, SnowFirTree 2 | Snow-covered fir (Deep North). The second one really has a space in its name. |

| Pinetree_Snow, Pinetree_Snow_dead | Snow-covered pine, living and dead (Deep North) |

| FirTree_big | Big fir grown from a Deep North sapling |

Any other tree that leaves a stump, from a game update or from another mod, gets its own line the first time you load a world.

Good to know about cultivated ground

  • The mod checks the ground at the base of the trunk. Make sure the patch the tree stands on is cultivated, not just the ground around it.
  • In the Deep North the game uses the cultivated marker for snow depth instead, so no tree there counts as standing on cultivated ground. For a Deep North tree farm, set its tree types to Always.

Turning the mod off without uninstalling it

Enabled = false

Every tree then leaves its stump, whatever the other settings say. Deleting the config file restores the defaults at the next start.

Multiplayer

Client-side. Whoever is closest to a tree dec

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
NoStumpLeftBehind-1.0.0.zip
檔案大小
63.1 KiB