Nero

版本 v1.7.2·更新於 2026-10-03

Nero the dog - spawnable companion, tamed to his owner, truly invincible, gentle bite, and visible on everyone's map.

模組介紹 作者原文

Nero

A very good boy for your Viking adventures.

Nero is a spawnable dog built on the vanilla Wolf: same AI, same animations, same

follow/guard behavior — with a completely custom dog model. He's a bit smaller than a wolf,

he arrives already tamed, he's invincible, and everyone on the server can see him

on the map.

Vanilla wolves are not modified in any way. Nero is registered as his own creature.

Spawning

Console spawning only (no natural spawns):

  • In a world, press F5, type devcommands, then:

spawn Nero

He spawns tamed. His owner (see OwnerName below) interacts with him (E) to make him

follow / stay; everyone else gets to pet him.

Configuration

BepInEx/config/com.tronn.nero.cfg

| Setting | Default | Description |

|---|---|---|

| General / Scale | 0.85 | Nero's size relative to a vanilla wolf |

| General / Invincible | true | Nero takes no damage from anything. To remove him: enable devcommands and hit him yourself — only a direct player hit with devcommands on gets through |

| General / DamageMultiplier | 0.25 | Damage Nero deals to enemies (1.0 = full wolf damage) |

| General / MapPin | true | Show Nero on the map/minimap for every player running the mod |

| Ownership / OwnerOnly | true | Only the claiming player can command him |

| Ownership / OwnerName | Flyn | Only this character (case-insensitive) may claim and command Nero. Empty = first to interact claims him |

How it works

The mod clones the Wolf prefab at runtime (via Jötunn), then rebuilds Nero's mesh from raw

data and binds it to the wolf skeleton by bone name — no asset bundles, so it is resilient

to game updates. All movement, combat, and tame behavior is the vanilla Wolf's.

Manual installation (non-mod-manager)

Copy the plugins/Nero folder into Valheim/BepInEx/plugins/ so you have:

BepInEx/plugins/Nero/Nero.dll

BepInEx/plugins/Nero/nero_mesh.bin

BepInEx/plugins/Nero/nero_albedo.png

BepInEx/plugins/Nero/nero_normal.png

BepInEx/plugins/Nero/nero_map_icon.png

Requires BepInEx and Jötunn.

Dedicated server installation (Bisect Hosting etc.)

The mod syncs — server and all players need it (it declares network compatibility,

version-strict to the minor: everyone must be on 1.4.x).

  • BepInExPack_Valheim and Jötunn on the server
  • Upload the plugins/Nero folder from this zip into the server's BepInEx/plugins/

(replace the old one)

  • Update the server's BepInEx/config/com.tronn.nero.cfg (or delete it and let it

regenerate) so DamageMultiplier, Invincible and OwnerName match the new defaults

  • Restart the server; players join with the same mod version installed

Known issues (v1.4.0)

  • The death ragdoll briefly shows a wolf shape
  • Nero uses wolf sounds (howls included — he's proud of it)
  • Jaw doesn't open separately during bite/eat animations
  • The map pin shows Nero's live position while his area is loaded for you; otherwise it

stays at his last known spot

Credits

Model: custom dog model (Meshy). Built with BepInEx + Jötunn.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
Nero-1.7.2.zip
檔案大小
11.3 MiB