Multiplayer Location Rework Mixed

版本 v1.0.2·更新於 2025-12-16

New Game+ Variant with locations outside of their standard biome. Spreads locations out to increase performance. Pair with Multiplayer Vegetation Reducer and make a new world for best results. Use Jer

模組介紹 作者原文

Multiplayer Location Rework (Mixed Version)

Core philosophy

The Mixed version assumes players are comfortable with:

  • Locations appearing outside their traditional biomes
  • Higher density of dangerous or unexpected encounters
  • Reduced predictability in world layout

This version is intended to produce drastic changes in the gameplay experience.

Players looking for easier adjustment or stricter biome logic should use the MLO – Tame Version instead.

Best Performance

Use this with the Multiplayer Vegetation Reducer for best results.

How this version changes the world

The Mixed version introduces widespread biome crossover, especially toward the outer regions of the world.

Notable changes include:

  • Combat and high-instance locations are spaced to reduce clustering
  • Many locations appear outside standard biome expectations
  • The variety increases as the player approaches world's edge
  • The world is generally more dangerous
  • The World generation becomes less predictable to nurture feelings of exploration

These changes are intentional and designed to keep long-term worlds engaging.

Major location changes

This file includes extensive alterations, including but not limited to:

  • Dvergr Harbors can appear along all coastlines, not just Mistlands
  • Charred Fortresses appear in Plains, Mountains, and Ashlands
  • Ashlands ruins appear in Mountain regions
  • Start Temples are non central and feature high biome diversity
  • Drynwynn Fragment locations appear throughout the world
  • Volture Nests appear across many biomes
  • Morgen Caves appear outside Ashlands
  • Boss temples are far more common to reduce friction in nomap and noportal play

These placements intentionally blur biome boundaries and increase encounter variety.

Performance considerations

High-instance locations are still spaced to reduce heavy overlap within active areas.

However, due to the increased variety and placement flexibility, the Mixed version may result in more frequent combat and exploration pressure compared to the Tame version.

This tradeoff is intentional.

Recommended use cases

Nomap or noportal challenges

Experienced players

You enjoy Enigma Mode and want to customize your own version of it

Long running shared worlds seeking variety

Players who prefer discovery over predictability

Summary

Mixed Version is a more challenging and less predictable rework of Valheim location placement.

It maintains spacing rules to reduce clustering, but embraces biome crossover and exploration variety to create worlds that feel dangerous, surprising, and alive.

For a more restrained and configurable experience, use the Tame version instead.

This modpack uses EWD to improve performance by reducing location density. Specifically, it focuses on restructuring how locations and combat areas are placed in the world.

In vanilla Valheim, many high-instance locations can generate very close to each other. This includes dungeons, large stone structures, Goblin Camps, Dvergr Towers, Charred Fortresses, and other combat-heavy areas. When several of these exist within the same loaded area, performance issues can occur, even if nothing is rendered on screen.

A key detail is that locations and dungeon interiors load as soon as an area becomes active, not when a player enters them. This means several nearby locations can impact performance simply by being present.

Mixed is a more aggressive version of the location spacing system designed for players who want greater challenge, higher variety, and less predictable worlds.

While performance improvement remains a goal, the Mixed version prioritizes variety and difficulty over vanilla biome purity.

This is the version used in Enigma Mode without Enigma Mode's custom locations.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimJereKuusela-Expand_World_DataValheimModding-YamlDotNet

檔案與校驗

檔案名稱
Multiplayer_Location_Rework_Mixed-1.0.2.zip
檔案大小
135.7 KiB