MonsterLabZ cjayfix
New monsters for Valheim. Community 1.0 fix for ML_PlantGrow (Hoverable.GetHoverOffset) until the original mod updates.
模組介紹 作者原文
MonsterLabZ (Valheim 1.0 fix)
Explore Valheim with new monsters to fight. This is a community patch of MonsterLabZFix 3.0.12 so the plugin loads on Valheim 1.0.
Original mod:
Previous restore:
All credits go to the original author DefendYourBase. Creatures, locations, and assets belong to them. Do not treat this as a new content pack.
What 3.0.13 fixes
Valheim 1.0 added float GetHoverOffset() to the Hoverable interface. MonsterLabZ.ML_PlantGrow did not implement it, so the type failed to load:
The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated!
VTable setup of type MonsterLabZ.ML_PlantGrow failed
That blocked prefab registration. This build adds GetHoverOffset() (returns 0).
The in-game plugin version string may still read 3.0.12. That is expected.
Install
Install on client and dedicated server. Remove any other MonsterLabZ / MonsterLabZFix DLL first so you only have one copy.
A handful of creatures spawn by default. Configure the rest with Spawn That or the official BepInEx Configuration Manager.
Notes
- Missing prefab hash on an old world can continue after this fix if leftover objects were saved when the plugin was broken. A new world is the clean test.
- This package is a compatibility patch. If the original author updates MonsterLabZ for 1.0, switch back to that.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: