Monster Modifiers
Monsters spawn with random infusions, effects, or modifiers for increased challenge.
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模組介紹 作者原文
Monster Modifiers
This mod adds 31 modifiers that are randomly assigned to a monster when it spawns. A monster will have one modifier per star.
Features
- Adds 31 monster modifiers.
- Modifiers are not applied to bosses, only standard monsters.
- One modifier per monster star. Two star monster = two unique modifiers.
- Replaces monster star icons with modifier icons.
Modifier Details
| Modifier Name | Icon | Color | Description |
| ------------------ | ----------------------------------------------------------------------------------------- | ------------------ | ------------------------------------------------ |
| Stamina Siphon | | Yellow | Attack also drains stamina. |
| Eitr Siphon | | Purple | Attack also drains eitr. |
| Shield Breaker | | Yellow | If blocked, attacks reduce shield durability by 50%. |
| Ignore Armor | | Red | Attacks ignore 50% of armor. |
| Food Drain | | Red | Attacks reduce random food duration by 50%. |
| Fire Infused | | Red | Attacks do fire damage. |
| Frost Infused | | Light Blue | Attacks do frost damage. |
| Poison Infused | | Green | Attacks do poison damage. |
| Lightning Infused | | Yellow | Attacks do lightning damage. |
| Remove Status Effect | | Purple | Attack removes one random status effect. |
| Personal Shield | | Red | Spawns with personal shield. |
| Shield Dome | | Yellow | Spawns with shield dome, blocking projectiles from outside. |
| Soul Eater | | Red | When nearby monster dies, increase monster health, damage, and size. |
| Fast Movement | | Red | 50% increased movement speed. |
| Fast Attack Speed | | Yellow | 50% increased attack speed. |
| Distant Detection | | Purple | Detection and view range increased by 2x. |
| Elemental Immunity | | Purple | Immune to elemental damage |
| Pierce Immunity | | Red | Immune to pierce damage |
| Slash Immunity | | Red | Immune to slash damage |
| Blunt Immunity | | Red | Immune to blunt damage |
| Stagger Immune | | Yellow | Immune to stagger. |
| Poison Death | | Green | Poison cloud on death. |
| Fire Death | | Red | Fire nova on death. |
| Frost Death | | Light Blue | Frost nova on death. |
| Heal Death | | Purple | Healing nova on death. |
| Stagger Death | | Yellow | Stagger bomb on death. After 2-4 seconds, stagger all characters in 5m range |
| Tar Death | | Brown | Apply Tarred status effect to all characters in 5m range |
| Blood Loss | | Red | Player takes 30% max health damage when blood loss exceeds max health. |
| Absorption | | Light Blue | Heals for 100% of damage types it's immune when taking damage. |
| Vampiric | | Red | Monster heals for 100% of damage it deals |
| Wet | | Light Blue | Monster applies wet on hit |
| Quiet | | Red | Monsters makes no sound alert or idle sounds |
I've tried my best to make the icon color system simple. The icons roughly categorize the modifiers as:
- Potion: Monster damage applied to another player stat
- Broken Shield: Monster ignores armor or breaks shield
- Apple: Monster has food drain
- Sword: Monster attack is infused
- Circle: Monster has shield
- Asterisk: Monster has Soul Eater
- Plus Square: Monster has improved attribute
- Shield: Monster has immunnity
- Skull: Monster spawns something on death
Modifier Mechanics
Elemental Infusions (Fire, Frost, Poison, Lightning)
- The damage of the infusion is equal to 50% of player-damage types in the creatures current attack. Chop, pickaxe, and spirit are non-player damage types so they are removed.
- For example, a troll attack does 60 Blunt, 100 Chop, 40 Pickaxe with 0 stars and standard world level. That's 60 player-damage.
- If this troll has Fire Infused, then it will do an additional 30 fire damage when attacking.
- The final attack will be 60 blunt damage + 30 fire damage.
Death Spawns (Fire, Frost, Frost)
- Death spawn damage is 50% of creatures highest attack damage value.
- Most Valheim creatures have multiple attacks available to them. Death spawn uses the highest available attack value.
- If a creature has no attacks (ex. Dee
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: