Mists of Avalor

版本 v1.0.4·更新於 2026-10-04

Descend into the Mists of Avalor: a procedural black-stone crypt-labyrinth in a forsaken sky-realm. Dodge true-damage traps & restless dead. Tear keys from mutant bosses to crack vaults, & take the Av

模組介紹 作者原文

🌙 Mists of Avalor

"They say the gods buried something beyond the edge of the world — a labyrinth of black stone that drinks the light. The dead walk its halls still, guarding hoards no living hand was meant to touch. Step through the mist, Viking. Few return. None return the same."

Mists of Avalor casts you into a vast, procedurally-generated crypt-labyrinth suspended in a forsaken sky-realm beyond the edge of Midgard. Every corridor is carved fresh at runtime — black-stone halls hewn from hand-authored geometry, collapsing stairwells, bone-strewn vaults, and pitch-dark dead ends where something is already hunting you. Over it all hangs the cold green witch-light of Avalor, the colour of grave-fire.

Survive the maze. Break the guardians. Tear the keys from their corpses. Crack the sealed crypt-vaults. And at the deepest point of all, where the escape-gate burns, claim the blade that only the conqueror of Avalor may carry — or die in the dark and be forgotten.

⚔️ Features

🌌 A Labyrinth That Is Never the Same Twice

Every run is forged by a recursive procedural generator — a true 3D maze of 6-meter black-stone corridors twisting across multiple vertical floors, stitched together by sloped stairwells that always lead somewhere. Dead ends hide vaults. Open halls hide ambushes. The whole structure is raised in a hidden sky-realm far beyond the world's edge, so it never touches your overworld builds or other mods' terrain.

A fixed, always-solid entrance platform anchors every maze, so you are never dropped into the void — you arrive on solid ground, torch in hand, at the mouth of the dark.

🗿 Halls Carved By Hand, Not Borrowed

Avalor is not dressed in Valheim's stock stonework. The mod ships an embedded asset kit of purpose-built models — three distinct wall faces, three floor patterns, vaulted ceilings, stairs, archways, the twin gate-monoliths and the skull-crowned torches — baked into the plugin itself, so there is no loose bundle to misplace and nothing to install beyond the mod.

Walls are laid two-sided, deduplicated per boundary, and varied by position, so no two corridors read alike and no seam gaps open at the corners. Ceilings close the halls overhead. Should the kit ever fail to load, the labyrinth silently falls back to vanilla stonework rather than leaving you standing in the void.

💀 The Mob Director — the Maze Hunts You

This is no static dungeon. An active Mob Director tracks every player inside the labyrinth and keeps the halls alive with the restless dead — Draugr, Draugr Elite, Draugr Archers, Skeletons, Poison Skeletons, Wraiths and Ghosts (with Charred legions joining on Hardcore).

  • 20-second grace on arrival, counted down on screen and ending with "Good luck." Nothing spawns or strikes until you have fully loaded in — no being gutted on a black loading screen.
  • The maze empties when you leave. No population is simulated when no one is inside; it wakes when you return.
  • Hunted, not patrolled. The dead lock onto your scent the instant they wake. Spawns are biased ahead of your path, so the dark in front of you is never truly empty — and distant stragglers are culled, so the threat stays close.
  • Proximity spawners seeded through the arenas wake as you approach, keeping the whole labyrinth populated, not just the entrance.

👹 Sub-Boss Mutations — Mechanical, Merciless

Roughly 1 in 7 of the dead rise as a starred sub-boss — not a recolour, but a genuinely different fight:

| Variant | Curse |

|:--- |:--- |

| Goliath | Massively increased health, cannot be staggered — an immovable wall of rot |

| Venomous | Immune to poison |

| Glacial | Immune to frost |

| Vampiric | Resists all physical (blunt, slash & pierce) |

| Lightning | Immune to lightning and unnaturally fast |

Every sub-boss is starred, hardened by difficulty, allied to the undead horde, and roughly one in five carries an Avalor Crypt Key.

🔥 The Revenant — Two Stars

Rarest of all, about one spawn in fifty, something older answers the maze: a two-star

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
Mists_of_Avalor-1.0.4.zip
檔案大小
47.2 MiB