Luckstone
Got Luck? Find a Luckstone and get lucky! If you're fortunate enough to find one, a Luckstone can tilt the odds your way in almost everything you do.
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Luckstone
Got Luck? Find a Luckstone and get lucky!
If you're fortunate enough to find one, a Luckstone can tilt the odds your way in almost everything you do.
Luckstones can be found in world chests or dropped by starred creatures. Keep one in your inventory and you’ll gain a chance to influence gathering resources, crafting, food preparation, reducing incoming damage and adding attack damage.
But luck never lasts forever. A Luckstone slowly wears out and will eventually crumble to dust, so keep an eye on your inventory and stay on the lookout for the next one.
New
- Updated for Valheim 1.0
Configuration
Luck
- Luck Magnitude: The maximum amount of 'luck advantage' to apply to non-Combat _Luck Events_. This is a multiplier applied to Valheim's random values. @
- Luck Magnitude-Combat: The maximum amount of 'luck advantage' to apply to combat _Luck Events_. This is a multiplier applied to Valheim's existing multipliers. @
- Luck Chance: The percentage chance of you getting lucky. This chance is applied to every configured _Luck Event_. @
- Luck Drain: The amount of 'luck' drained from the Luckstone when 'lucky'. @
- Luck Recharge Time: The amount of time a Luckstone takes to recover before it can apply luck again (in seconds). @
Luckstone
- Drop Chance: The chance of getting a Luckstone dropped by starred creatures. @
- Drops Scale: If enabled, drop chance scales by the number of creature stars. @
- Boss Drop Chance: The chance of getting a Luckstone dropped by a Boss. @
- Chest Chance: The chance of finding a Luckstone in a world container. @
Luck Events
- Mining: Apply luck when mining ores and other pickaxe use. @
- Woodcutting: Apply luck when chopping trees. @
- Picking: Apply luck when picking treasure, gathering, harvesting and other things that 'pop'. @
- Looting: Apply luck to loot drops from creatures. @
- Fishing: Apply luck to extra drops when fishing. @
- Crafting Output: Apply luck to crafting output for stackable items. @
- Food Creation: Apply luck to recipe-based, stackable food creation. @
- Combat Defense: Apply luck to reduce combat damage (not PvP). @
- Combat Offense: Apply luck to add combat damage to attacks (not PvP). @
Notification
- Show Luck Status: Display the lucky symbol in the status bar when a Luckstone is in your inventory.
- Display Luck Message: Display a message in the notification area when you get lucky.
- Show Luck Aura: Show a brief luck 'aura' effect when first adding a Luckstone to your inventory.
- Play Luck Ding: Play a 'ding' sound when you get lucky.
- Show Luck Bonus: Show the amount of luck bonus in the active area.
Utility
- LogLevel: Controls the level of information contained in the log.
Settings with '@' are server authoritative.
In-game reconfiguration
You can use Configuration Manager (or similar) mod to change the configuration without exiting the game. You can also force a full configuration update by editing the config file.
How Luck is applied
- If a configured Luck Event occurs, you have a chance of being lucky based on your _Luck Chance_
- If you are lucky, _Luck Magnitude_ and _Luck Magnitude-Combat_ are used to calculate the applied luck.
- _Luck Magnitude_ and _Luck Magnitude-Combat_ are not fixed multipliers. The actual applied luck is a random number between 1x and your current configured setting (max 2x).
- This means even the amount of luck is random; i.e. you can be a little more or less lucky on every successful chance.
- If you are lucky for a _Luck Event_ that has drops, the minimum amount of 'extra' will be 1; you'll never get lucky but not receive any benefit.
- In addition, you have a greater chance of getting the rarer items that the item normally drops.
- For combat-related _Luck Events_, the applied luck is multiplied with Valheim's exiting attack or damage modifiers, giving you some (more or less) advantage in dealing or avoiding damage.
- In multiplayer, only one player can get lucky for any single potential event. Think of this like playing
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