LocalizationPatcher
Dynamic Harmony fallback translation patcher for hardcoded mod strings and UI tokens
模組介紹 作者原文
Aethelgard Localization Patcher
A lightweight Harmony-based translation fallback patcher for Valheim mods.
What does it do?
Many mods (like Valheim Legends and older plugins) hardcode their ability names, descriptions, and UI text as raw C# string literals (without the $ token prefix). This prevents standard Jotunn/Valheim localization JSON dictionaries from translating them.
This plugin intercepts Localization.Localize and Localization.Translate calls at runtime, checking custom translation dictionaries in BepInEx/config/Translation/Russian/*.json for direct string matches.
Example Dictionary Format
Place your translations into BepInEx/config/Translation/Russian/ru_legends.json:
{
"language": "Russian",
"words": {
"Fireball": "Огненный шар",
"Frost Nova": "Кольцо холода",
"Meteor": "Метеорит",
"Berserk": "Неистовство",
"Valkyrie": "Валькирия",
"Mage": "Маг"
}
}
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: