Kynda
Load a smelter, kiln or fire several at a time. Fewer trips; the same metal out.
模組介紹 作者原文
Kynda
Load a smelter, kiln or fire several items at a time instead of one per press, and build two
pieces that make a smelter or a charcoal kiln hold more.
Kynda never changes throughput. m_secPerProduct and m_fuelPerProduct are untouched, so
twenty iron takes the same time and burns the same coal whether it went in as one load or
seven. What changes is how often you walk back to the station.
Built against Valheim 1.0.7, Unity 6000.0.75, BepInEx 5.4.23.5, Harmony 2.9.
Features
- Hold a modifier key (Shift by default) while adding ore, coal or wood and three go in
instead of one.
- Works on every station with a Smelter component: smelter, charcoal kiln, blast furnace,
windmill, spinning wheel, eitr refinery, and any modded station built on the same class.
- Works on fireplaces that can be refilled: campfire, hearth, bonfire, standing torches.
- The station's hover text shows the modifier, so the feature is discoverable without
reading this file.
- Two buildable upgrades, the Tun and the Woodrack, that raise the capacity of a smelter or
a charcoal kiln standing next to them.
- Everything is configurable: the key, the batch size, the upgrade costs, which stations
they serve, and how much capacity they add.
Batching
Hold the modifier and press Use on the station.
| Station | What goes in | Default per press |
| --- | --- | --- |
| Smelter, blast furnace, eitr refinery | ore on the ore switch, coal on the wood switch | 3 |
| Charcoal kiln, windmill, spinning wheel | wood or its own input | 3 |
| Campfire, hearth, bonfire, torch | logs | 3 |
Some details worth knowing:
- The modifier is held rather than toggled, so a plain press stays vanilla and you can still
top up a nearly full smelter with one last ore. Set BatchModifier to None if you would
rather batch every time.
- Batching runs after the game's own add has succeeded, so vanilla decides whether the first
item is allowed at all. Wrong item, empty hands, full station: nothing happens, same as
before.
- Holding Use on a fireplace to refill it repeats on the game's own timer and is not
batched. A single press is.
- Pressing Use on a fireplace that is lit and can be turned off is a toggle, not a refill,
so it never takes logs.
- Set SmelterItemsPerAdd or FireplaceItemsPerAdd to 1 to restore vanilla for either
half.
The upgrades
Two buildable pieces, on the hammer's Crafting tab, marked with the upgrade star. Both need
a Forge in range to build, because both are held together with nails.
| Piece | Cost | Serves | Capacity |
| --- | --- | --- | --- |
| Tun | 20 Fine wood, 15 Iron nails | Smelter, blast furnace | 10 ore becomes 30, 20 coal becomes 60 |
| Woodrack | 25 Fine wood, 20 Deer hide, 25 Bronze nails | Charcoal kiln | 25 wood becomes 50 |
Build one within 4 metres of the station it serves and the station's capacity goes up. The
coal figure is twice the ore figure because a smelter burns two coal per ore; matching them
would run the fuel out with a third of the ore still queued.
One per station. A second Tun beside the same smelter adds nothing, and says so in its hover
text rather than sitting there looking broken. Raise MaxPerStation if you want them to
stack.
Look at an upgrade and it draws the game's own station-link effect to the station it is
feeding, the same run of motes a chopping block draws to its workbench. That is how you tell
which piece belongs to which station in a row of eight. An upgrade that is not next to
anything it can serve says so in its hover text.
By default the Tun serves smelter and blastfurnace and the Woodrack serves
charcoal_kiln. Eitr refineries, windmills and spinning wheels are left alone. A cfg saved
before the Tun learned the blast furnace keeps Stations = smelter until you edit the line to
smelter,blastfurnace. Both lists are config, so adding a modded station is a line in the.cfg rather than a rebuild.
The models are plain.obj files read from beside the DLL at runtime, with a.col sidecar
for collision and an _
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: