JGFoP
A lightweight configurable replacement for Valheim's Forge of Potential system.
模組介紹 作者原文
JGFoP
JGFoP is a lightweight, configurable Forge of Potential mod for Valheim.
It is designed to keep the Forge of Potential system focused on upgrading equipment without adding unrelated systems, events, weather effects, announcements, or other extra features.
Features
Configurable Upgrade Chances
Control the outcome of Forge of Potential upgrades with:
- Success Chance
- Failure Chance
- Break On Failure Chance
Success and Failure values are treated as relative weights and normalized.
Example:
- Success Chance = 70
- Failure Chance = 30
Results in:
- 70% Success
- 30% Failure
Break On Failure Chance applies only to failed attempts.
Example:
- Success Chance = 70
- Failure Chance = 30
- Break On Failure Chance = 25
Results in approximately:
- 70% Success
- 22.5% Normal Failure
- 7.5% Break
Failure Consequences
Configure what happens when an upgrade fails:
- Levels Lost On Failure
- Minimum Level On Failure
- Failure At Minimum Level Breaks Item
Example:
- Levels Lost On Failure = 2
- Minimum Level On Failure = 3
An item at level 8 would fall to level 6 on failure.
An item at level 4 would fall to level 3.
An item already at level 3 would remain level 3 unless Failure At Minimum Level Breaks Item is enabled.
Break Behavior
Configure what happens when an item breaks:
- Break Returns Item At Level 1
- Break Return Ingredients Percent
If Break Returns Item At Level 1 is enabled, the broken item is returned at quality level 1 instead of being destroyed.
When this option is enabled, ingredient recovery is disabled for that break.
If the item is destroyed normally, Break Return Ingredients Percent controls how many recoverable crafting materials are returned.
Maximum Upgrade Level
Set a hard Forge of Potential upgrade cap with:
Max Upgrade Level
Once an item reaches this level, further Forge of Potential upgrades are blocked.
Idol Cost Scaling
Control how many Idols are required as equipment levels increase.
Available settings:
- Cost Start
- Cost Increase Per Interval
- Cost Increase Interval
- Cost Scaling Level Start
Example:
Cost Start = 1
Cost Increase Per Interval = 1
Cost Increase Interval = 2
Cost Scaling Level Start = 6
Produces:
Levels 1-5 = 1 Idol
Levels 6-7 = 2 Idols
Levels 8-9 = 3 Idols
Levels 10-11 = 4 Idols
Upgrade Duration
Forge of Potential crafting time can also scale with equipment level.
Available settings:
- Base Crafting Time
- Upgrade Duration Increase Per Level
This allows higher-level refinement attempts to take progressively longer if desired.
Craftable Idols
All Protection and Battle Idols can be crafted at the standard Forge.
Both Idol types within each tier use the same recipe.
Wooden Idols
- 20 Fine Wood
- 10 Tin
- 10 Greydwarf Eyes
- 1 Eikthyr Trophy
Bronze Idols
- 10 Bronze
- 1 Surtling Core
- 1 Elder Trophy
Iron Idols
- 10 Iron
- 5 Elder Bark
- 1 Bonemass Trophy
Silver Idols
- 10 Silver
- 5 Freeze Glands
- 5 Obsidian
- 1 Moder Trophy
Black Metal Idols
- 10 Black Metal
- 2 Needles
- 5 Tar
- 1 Yagluth Trophy
Black Marble Idols
- 20 Black Marble
- 10 Bug Meat
- 10 Carapace
- 1 Queen Trophy
Flametal Idols
- 10 Flametal
- 15 Charred Bone
- 1 Fader Trophy
Bloodgold Idols
- 10 Gold
- 40 Coins
- 1 Sacrificial Blood
Recipes follow normal Valheim recipe discovery rules.
Vanilla Behavior
JGFoP preserves the vanilla behavior that allows equipment to use the Forge of Potential before reaching its normal crafting-station maximum quality.
The mod does not require equipment to be fully upgraded at a standard crafting station first.
Multiplayer
JGFoP uses server-synchronized configuration.
When playing on a server, the server's JGFoP configuration controls:
- Upgrade chances
- Failure behavior
- Break behavior
- Upgrade level cap
- Idol costs
- Upgrade duration
JGFoP should be installed on both the server and all connecting clients.
Configuration
The configuration file is generated at:
BepInEx/config/com.jgmods.jgfop.cfg
Configuration sections include:
01 -
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: