JevOnScreenKeyboard
On-screen keyboard for gamepad players. Pops up in text fields, hides when you go back to mouse. Xbox, PlayStation and Switch button glyphs. Native layouts for the game's languages, incl. Japanese, Ko
模組介紹 作者原文
JevOnScreenKeyboard
Valheim has no on-screen keyboard for gamepads outside Steam Big Picture. This mod adds one. It pops up when a text field gets focus and goes away when you reach for the keyboard or mouse. It works with Xbox, PlayStation and Switch controllers and speaks every language the game does.
Screenshots are in SCREENSHOTS.md.
Features
- Works in chat, console, signs, portals, map pins, and world and character names.
- Follows your game language, with the layout people actually use there: AZERTY, QWERTZ, Cyrillic, Thai, Hangul, kana and so on. A key next to #+= swaps to English for chat commands.
- RT on a letter shows accented variants (é, ñ, ø), so names with them work in any language.
- Korean letters combine into syllables as you type.
- Japanese gets hiragana, katakana on Shift and kanji suggestions. Chinese uses pinyin with candidates on the top row.
- Greek, Hindi, Macedonian and Serbian only exist as placeholders in the game, so they get the English layout.
- Button glyphs match your controller: Xbox, PlayStation or Switch.
Controls
Nothing needs to be held. D-pad, A, X, Y and the bumpers repeat if you do hold them.
- D-pad or left stick: move. A: press the key.
- X: backspace. Y: space. LB and RB: move the caret.
- LT: Shift. Start: confirm. B: close.
- RT on a letter: accent variants show on the number row. A picks one, RT or B cancels.
- RT while typing Chinese or Japanese: jump to the candidates. Space takes the first one, » flips the page.
Configuration
The settings are in BepInEx/config/JevMods.JevOnScreenKeyboard.cfg, created on first launch.
- Scale: size of the keyboard, from 0.5 to 2 (default 1).
Feedback
Found a bug or have an idea for a change? Open an issue on the GitHub issues page. Refactoring suggestions are welcome too. I'll go through everything as fast as I can.
Building from source
To build you need Windows, the.NET SDK 8 or newer (with the.NET Framework 4.8 developer pack), Valheim and BepInEx. The easiest way to get BepInEx is to install BepInExPack_Valheim in a Mod Manager profile.
git clone
cd JevOnScreenKeyboard
dotnet build src/JevOnScreenKeyboard -c Release
Then copy src/JevOnScreenKeyboard/bin/Release/JevOnScreenKeyboard.dll into BepInEx/plugins.
The build looks for Valheim through Steam and for BepInEx in the Default profile of the Mod Manager. If yours live elsewhere, pass the paths:
dotnet build src/JevOnScreenKeyboard -c Release -p:ValheimDir="D:\Games\Valheim" -p:BepInExDir="D:\Games\Valheim\BepInEx"
You can also set the VALHEIM_INSTALL environment variable. With no Valheim install at all, point ManagedDir at the valheim_server_Data/Managed folder of the free Valheim Dedicated Server (Steam app 896660). The GitHub workflow does exactly that.
Notes
- Client-side: only the player who wants the keyboard needs to install it.
- Formerly published as JevControllerKeyboard.
- Source:
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: